Average Playtime: 1 hour

Red Goddess: Inner World

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Red Goddess is a nonlinear side-scroller platformer with combat situations in an adventure to explore the inner-mind of a young goddess with the objective of remembering and recovering her own powers.

-Explore the mind of a young goddess.
-Fight against the “dark thoughts” and an invisible enemy “The Narrator”.
-Possess and move elements of the planet to uncover the mysteries from the past of the main character.
-Combination of brawl and platform action in an epic and compelling story.

Control 3 playable characters with their own unique skills and abilities in a non-linear platform/adventure game.
You can play the game with Divine, the main character, to jump, double jump, talk and interact, and also some psyche power like telekinesis.
You can also select and play as a “mask” of the main character (either Rage or Fear persona).
Once you play as a mask, you can unleash deadly melee combos, useful for combat situations. But the other mask appears following you everywhere in the game, and could turn against if you activate certain traps.
Unlock Powers. You will have to find and collect pieces of an ancient armor to unlock new skills and enter new zones.
Possess and move elements of the planet to uncover mysteries from the past of the main character. You also can possess the minds of enemies to use them in combat.

What’s Red Goddess’s Story?
The story resolves around a young goddess named Divine who is haunted by her own subconscious. Something unknown is tearing her apart from the inside out, destroying her mind and her soul. Deciding to right this wrong, she enters into her own subconscious and discovers a planet within her own mind. Filled with trees, mountains, and caves, she will journey this world and discover what her true connection to it is. And more importantly, who she is.

…..but soon you will realize that there is more to this adventure than what we first thought. Explore a mysterious Planet driven by the subconscious mind of the main character: Divine.

Who are the main characters?
Divine: The primary playable character and a goddess as young as the world she watches over. She is very useful to jump, double jump, speak, and interract with elements of the planet. But her main skill is to move objects with her telekinesis power to reach new zones. With these unique skills, she will be able to discover her connection with the world she loves.

Rage: The first mask of Divine is a being of anger and muscle. Able to overpower red enemies with brute strength alone

Fear: The second mask of Divine is a being of almost ghostly fright. Swift and cold she is perfect against blue enemies.

Narrator: A nameless narrator that lurks the world of the young Divine. Though unsure of his true form, he can’t hide his malicious intent to Divine. He’s responsible for provoking the “Dark Thoughts”, blocking Divine from other zones of the world, and even make the world itself go against her. He can also make Divine and her sides dought themselves and attack each other. Can a monster truly be above a god?

Negative Thoughts: The primary enemies of Divine as she explores her world. With every zone infested with these things, they have adapted with the land to go against Divine. Leaving them alone will only cause the world to corrupt.

The dark tunnels hide horrible creatures, followers of Divine´s negative thoughts. Little by little, they are corrupting every part of the planet.
And many more dangerous creatures lie in wait for Divine...

What is the Genre and Inspirations?
Yanim Studio Team is fan of Action/Adventure/Exploration, our inspirations are some of the great non-linear Side-Scroller games as: Guacamelee, Outland, SuperMetroid, Dust: An Elysian Tail.
Release date
Yanim Studio
Yanim Studio
Age rating
10+ Everyone 10+

System requirements for PlayStation 4

System requirements for PC

  • OS: Windows 7
  • Processor: Intel i5 2x 2.6 GHz, or AMD equivalent
  • Memory: 3 GB RAM
  • Graphics: Nvidia GT 640, AMD Radeon HD 6870/7750
  • DirectX: Version 9.0
  • Storage: 3 GB available space
  • Additional Notes: Don't use the highest settings on a lower-end machine
  • OS: Windows 7
  • Processor: Intel i5, 2x 3.2 GHz, or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 660/750, AMD Radeon HD 6970/7850
  • DirectX: Version 9.0
  • Storage: 3 GB available space
Edit the game info
Last Modified: Jun 13, 2024

Where to buy

PlayStation Store

Top contributors


1 edit
Destroy 15 enemies using Rage's special melee attack.
Destroy 30 enemies using possession ability.
Act III - The Descent
Complete Act III.
Act IV - Guilt Complex
Complete Act IV.
Act II - Inner Conflict
Complete Act II.
view all achievements
12 items

Red Goddess: Inner World reviews and comments

Translated by
Microsoft from Deutsch
The Game reminds me of "Outland," also a Metroidvania with 2 Colors opponent Design. Our Character can also take on this Color red or blue to destroy the respective Enemies or Obstacles. Otherwise Platformer World that becomes frustrating towards the End. Red Goddess: Inner World I think of Gameplay well, beautiful Mix of Combat and Platformer Elements. The Story, on the other hand, is rather average. We have to find out our history and run the Times into new Skills. There is a Map, but there is no Fast Travel System, but this is not necessary here. Unfortunately, there are also Bugs, like that at one Point the Game always crashes. I Solved it by collecting the Crystals in a different Order (at that moment there were 2). And in the End I had 2-3 Bugs that I was in the Ground or the Opponent is constantly reused. Because of these Bugs that can encounter one, the not superior Story and a Playing Time of about 6-7 Hours I would recommend buying it on Offer. + Soundtrack + Gameplay + Skins to Search + Wonderful with a Controller playable + Achievements can be reached by all with one Pass-Story well-Bugs
Translated by
Microsoft from Deutsch
It always takes a While until I find a Game really bad. But after 2 Hours Of playing, the Thing here led me directly to the most satisfying Event of my Day: Uninstalling this Game. Not only is the Story super-underground bad and you fight every Minute, so to speak, against the "tireless" Falling effect, no-also things like Collision query; Compulsion Scutscenes, in which the Character freezes, you can't skip anything and also fail to see when you get back In control and the general, commuting feeling that the Product here seems like "Early Access." Because mostly I notice it to an "EA" game that it comes from a 4-10 man book. That's where the Gameplay just feels edgy and a lot of obvious Inconsistencies as well as smaller Bugs are still included. This simply crashes the Game unreproducibly random, the Screen flickers up, the Grabbing of Tendrils does not work contrary to Expectation, there are Clipping errors or the Monitor resolution does not work immediately correctly at the Start-only is it in the Start almost fullscreen window, then just before the Main Menu actual full screen. These are all Things that don't give me the Impression that it was going on professionally here. Graphic is not everything. What still looks good on the Screenshot is not at all visible in the Game-the Game could have been from 2005 as well. UE4 Engine? With That! Oh... And if Backtracking and senseless jewel mandatory you are bothered, you do NOT have enough Arguments to access now. Too bad actually. Could Have become a good Metroidvania title.
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