Red Goddess: Inner World reviews

Translated by
Microsoft from Deutsch
The Game reminds me of "Outland," also a Metroidvania with 2 Colors opponent Design. Our Character can also take on this Color red or blue to destroy the respective Enemies or Obstacles. Otherwise Platformer World that becomes frustrating towards the End. Red Goddess: Inner World I think of Gameplay well, beautiful Mix of Combat and Platformer Elements. The Story, on the other hand, is rather average. We have to find out our history and run the Times into new Skills. There is a Map, but there is no Fast Travel System, but this is not necessary here. Unfortunately, there are also Bugs, like that at one Point the Game always crashes. I Solved it by collecting the Crystals in a different Order (at that moment there were 2). And in the End I had 2-3 Bugs that I was in the Ground or the Opponent is constantly reused. Because of these Bugs that can encounter one, the not superior Story and a Playing Time of about 6-7 Hours I would recommend buying it on Offer. + Soundtrack + Gameplay + Skins to Search + Wonderful with a Controller playable + Achievements can be reached by all with one Pass-Story well-Bugs
Translated by
Microsoft from Deutsch
It always takes a While until I find a Game really bad. But after 2 Hours Of playing, the Thing here led me directly to the most satisfying Event of my Day: Uninstalling this Game. Not only is the Story super-underground bad and you fight every Minute, so to speak, against the "tireless" Falling effect, no-also things like Collision query; Compulsion Scutscenes, in which the Character freezes, you can't skip anything and also fail to see when you get back In control and the general, commuting feeling that the Product here seems like "Early Access." Because mostly I notice it to an "EA" game that it comes from a 4-10 man book. That's where the Gameplay just feels edgy and a lot of obvious Inconsistencies as well as smaller Bugs are still included. This simply crashes the Game unreproducibly random, the Screen flickers up, the Grabbing of Tendrils does not work contrary to Expectation, there are Clipping errors or the Monitor resolution does not work immediately correctly at the Start-only is it in the Start almost fullscreen window, then just before the Main Menu actual full screen. These are all Things that don't give me the Impression that it was going on professionally here. Graphic is not everything. What still looks good on the Screenshot is not at all visible in the Game-the Game could have been from 2005 as well. UE4 Engine? With That! Oh... And if Backtracking and senseless jewel mandatory you are bothered, you do NOT have enough Arguments to access now. Too bad actually. Could Have become a good Metroidvania title.
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