Average Playtime: 3 hours

Reflex Arena

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Reflex Arena is an old-school arena shooter that updates the dizzying speed and demanding precision of a classic arena FPS with the power of modern gaming technology. If you spent your youth gibbing your friends in Quake III Arena or Unreal Tournament, then Reflex Arena is what you’ve been missing.

Reflex Arena recreates the lightning-fast twitch gameplay of the golden age of first-person arena shooters. It’s the best of both worlds: the speed and precision of a classic 1990s shooter, reborn inside a bleeding-edge 3D engine custom-built for the latest gaming hardware.
In the 21st century, first-person shooters abandoned the brutal purity of Quake III Arena and Unreal Tournament, but indie studio Turbo Pixel decided it was time for a comeback. There are no chest-high walls to take cover behind here, and no profound insights into the horrors of war—Reflex Arena is nothing but fast, competitive, first-person fun.

Just Check Out All these Features!
  • Old-school arena shooter recreated in a gleaming modern game engine, welding 1990s twitch gameplay with all the benefits of modern technology.
  • Smart matchmaking, support for group play, statistics tracking, championship ladders and everything else you need for competitive and social online multiplayer.
  • Personal servers and full LAN support so you and your friends can play the way you want to without lag slowing you down.
  • Classic gameplay modes including free-for-all and team deathmatch, capture the flag and tense one-on-one and two-on-two duels, plus mutators like big head, arena, and instagib.
  • Random item drops let you personalize your character with hundreds of cosmetic upgrades, or trade them with other players using Steam Inventory.
  • Build a custom map right inside the game, solo or multiplayer, then instantly test it in-game and upload it to the cloud for other players to check out.
  • Customize your UI to show you the information you need the most using simple-to-learn Lua scripts, then share your custom UI with other players.
  • Full Steam Workshop integration means you can easily browse and download community-created content.
  • In-game replay editor with a full suite of features allows players to relive their glories and disappointments and taunt their defeated opponents with highlight reels and frag films

New features coming soon!
  • Smart and adaptable AI-controlled bots to keep you on your toes when nobody else is around—use them to hone your skills before plunging into online multiplayer.
  • Competitive seasons will reward players for their skills in online matches by immortalizing them on a season leaderboard and awarding them points to spend in the store.
  • Competitive points earned in online multiplayer match-ups will be redeemable for cosmetic items for personalizing the look of your combatant: character skins, golden weapons, and more.

Turbo Pixel Studios is a small independent development team in Australia formed by industry veterans with decades of game development experience. Drawn together by a common love of the high-speed, high-performance, no-nonsense shooter experiences of their youth, the team came together around their debut project, Reflex Arena. This old-school competitive arena shooter is the epitome of everything the team loves: classic twitch gameplay enriched by two decades of advances in design and technology.
Release date
Turbo Pixel Studios
Turbo Pixel Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Intel® Core™ i5 Processor
  • Memory: 1 GB RAM
  • Graphics: NVIDIA 500-series or equivalent (1GB VRAM)
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible sound card
  • OS: Windows 7 or higher
  • Processor: Intel® Core™ i7 Processor
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 770
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Sound Card: DirectX compatible sound card
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Last Modified: Sep 17, 2019

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Reflex Arena reviews and comments

Translated by
Microsoft from Deutsch
Hello, I have been playing Arena Shooter for about 15 Years now, again and again with little Breaks in between. With Reflex Arena, the Developers have succeeded in creating a really good A-FPS. He's fun from the first Minute and the old Quake 3 feeling comes back again. Although There are differences in the Movement, these are rather positive. The Weapon Behavior compared to Quake 3 is also a little different e.g. the Rocket Launcher has a smaller Radius in the Splash Damage. I can recommend only Reflex Arena to People looking for a quick Action game. Greetings, Fridolin
Translated by
Microsoft from Deutsch
Early Access Review Anyone Who likes fast arena shooters modeled after Quake 3 Arena will love Reflex. Regardless of The early Stage of Development, Reflex's Game mechanics are already mature and balanced, at a Level previously presented only by the Godfather himself. Everything points straight in the Direction of a semi-pro/pro-compatible gaming, from the Features To the Game Mechanics and gives an idea of how much the Game will later implement the good Role model of the old Titles and, instead of DLC and XP-Unlocks, again far-reaching Support of Configs and Skill-based Gameplay. Reflex has what It takes to become a big Game and a Purchase offers the Chance to improve that chance by Supporting the Developer and end up a terrific arena FPS that is already doing everything Right. Conclusion: In Development, high Potential and my personal Hope for the Future of E-sports in THE Field of FPS.
Translated by
Microsoft from French
Early access review a good FPS arena that focuses on the community for maps. The map editor is complicated to take in hand, but once you know how to do it, you can make excellent maps. The idea of the mutators (rulesset) is not bad, they offer extra fun. After, the only problem is that it lacks players: I fall too often on the same people, I would not mention the number of times I crossed a certain "Keivkur", "Hello I'm a person", "SyV"..... (I probably made mistakes on their nicknames) just to say how much this game is totally unknown, and also seeing the number of servers having players: they count on the fingers of the hands. It's a shame that a game with a good idea is so unknown! Another problem: the number of game mode there are only classics: FFA, TDM and CTF (and again, there is a race mode, but I see no great use). One can certainly turn them into "arena" with the mutators, but it remains classic game modes that some often play in FPS arena (like Quake arena). It would be a lot of extra game modes. Otherwise, it's still a good game, which does not need a lot of resources to play (and this is a plus if you compare it with the next "Quake champions" that will surely ask for gigantic ressources). There is a lot of fun and the fact that the maps are provided by the players gives unlimited content.
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