Regimental Chess
About
Then came the epiphany: move multiple pieces in formations rather than just one piece at a time. Formations that are governed by rules. Formations that can be broken apart. No point system is necessary. If a formation breaks up or loses pieces through attrition, it simply becomes less effective as a fighting unit until it is either annihilated or becomes too small to remain relevant to the battle.
It then became a matter of experimenting with the numbers of pieces and size of the board to create a balance whereby every formation plays an important role in any given game.
In the Napoleonic Wars, well formed infantries defeated the cavalry charge because horses refused to charge into a wall of bayonets held by foot soldiers that no longer turned to run. But the same densely packed infantry made an easy target for an artillery strike. The artillery, in turn, was itself vulnerable to a cavalry charge. This historic dynamic of rock-paper-scissors underpins the balance of Regimental Chess.
The king is most often captured by a formation of rooks and queens, acting like a heavy artillery. However, this group has a difficult time capturing the king if he is surrounded by his horses. Because of the way they are formed and move, the horses are extremely vulnerable to charge of densely packed infantry. This infantry, in turn, can be quickly wiped out by the rooks and queens. It is all a matter of how many pieces are in each formation, how the formation is shaped and where it stands in relation to its enemies. For this reason, an immediate strike by bishops, albeit sacrificial, is best intended to wipe out as many rooks, queens and horses as possible, break up their formations and thus reduce the opponent’s offensive and defensive capabilities.
Multiple Board Regimental Chess emulates the battle a general must wage along a broad front, with multiple divisions and commands, each carrying out and issuing orders. Each division protects the flank of the next division. Forces must shift along the backfield to defend against points of attack, or to mass forces and attack where opportunity presents itself.
After all is said and done, we’re extremely pleased with the game we’ve created and we hope you enjoy it as much.
If your intellect has a brutal streak, or your brutality has an intelligent edge, this is the game for you.
It then became a matter of experimenting with the numbers of pieces and size of the board to create a balance whereby every formation plays an important role in any given game.
In the Napoleonic Wars, well formed infantries defeated the cavalry charge because horses refused to charge into a wall of bayonets held by foot soldiers that no longer turned to run. But the same densely packed infantry made an easy target for an artillery strike. The artillery, in turn, was itself vulnerable to a cavalry charge. This historic dynamic of rock-paper-scissors underpins the balance of Regimental Chess.
The king is most often captured by a formation of rooks and queens, acting like a heavy artillery. However, this group has a difficult time capturing the king if he is surrounded by his horses. Because of the way they are formed and move, the horses are extremely vulnerable to charge of densely packed infantry. This infantry, in turn, can be quickly wiped out by the rooks and queens. It is all a matter of how many pieces are in each formation, how the formation is shaped and where it stands in relation to its enemies. For this reason, an immediate strike by bishops, albeit sacrificial, is best intended to wipe out as many rooks, queens and horses as possible, break up their formations and thus reduce the opponent’s offensive and defensive capabilities.
Multiple Board Regimental Chess emulates the battle a general must wage along a broad front, with multiple divisions and commands, each carrying out and issuing orders. Each division protects the flank of the next division. Forces must shift along the backfield to defend against points of attack, or to mass forces and attack where opportunity presents itself.
After all is said and done, we’re extremely pleased with the game we’ve created and we hope you enjoy it as much.
If your intellect has a brutal streak, or your brutality has an intelligent edge, this is the game for you.
System requirements for PC
Minimum:
- OS: Windows XP
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 225 MB available space
Recommended:
- Network: Broadband Internet connection
System requirements for macOS
Minimum:
- OS: Mac OS X 10.7
- Network: Broadband Internet connection
- Storage: 225 MB available space
Recommended:
- Network: Broadband Internet connection
Regimental Chess reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Regimental Chess-A non-standard version of chess with ingenious rules.
At creation of chess data developers have tried to transfer on them the simplified tactics of fight of times of Napoleonic wars. That is, the Cavalry (horses) beat the Infantry (pawns) from the flank and attack the artillery located in the rear. The infantry is shot by a volley in a frontal battle. Artillery throws the infantry standing in the middle of the field. So in these chess we move not individual figures, but their formations. If you decide to play I advise you to first study this video instruction from the razslaves: https://youtu.be/MKw0TTNbG_U Game is sharpened under online against a live opponent (which Fig will find, because online is almost empty), or local game on one computer (if you find The masochist who decides to learn these rules). No Bots, learning too.
The Differences from standard chess are as follows:-You can play on several boards. That is, the boards are connected to each other and one long field is obtained.
-Initial arrangement of figures is close to the military formations of Napoleon's times, so that the arrangements are different, but all differ from the standard arrangement in two rows.
-As we move more than one piece of the formation, the number of figures is also different from the standard chess. For example, one of the standard formations-this 4 rook arranged square and moving synchronously, the other-is 2 rows of pawns. The Maximum number of figures under 300 is that there is hell and tin.
-All shapes and formations with the exception of pawns move as in standard chess. For example, the formation of the rook moves horizontally and vertically across the field, elephants diagonally and so on. Pawns move initially only forward straight and diagonally. After The pawn reaches the edge of the field, it can move in an arbitrary direction. In the case of non-standard formations the figures move on the basis of common features-that is, attach the rook to the pawns-the whole structure moves only forward, and on one cage. The horses can be formed with each other and with no one else.
-the rest is the same as in ordinary chess.
As a result: I hesitated to put a finger up or down, but chose all the same downwards, for the given chess are calculated no more on ordinary players, and on very rare fans of chess exotics. Those who do not play chess, this game is especially not like, it is better to try simple chess. Generally interesting idea, but on a very rare lover, alas.