Remote Commander

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About

Thanks for checking out the Remote Commander Beta! Please comment any feedback you may have!

Story

You are the new General of "Initiative 7B". Your army of AI assisted robots and the three captains you've never met are ready for you. The Director seems to have no intention of letting you meet your captains in person but that's just one of the many oddities you've noticed in the Director's decision making. Perhaps his strange methods are what have brought him this far.

Never mind that for now, though, lets sit down and lead the initiative.

Schedule

I will upload regular semi-stable updates as well as an occasional thoroughly tested stable version. (Expect a new stable version about once a month)

I don't have any real timeline for when I'll be finished with the game but I expect it'll be by the end of 2020.

Features

Current features include:

  • Interactive tutorial
  • 25+ Maps (sectors)
  • 3  unique captains to either defend outlying sectors or fight along side you
  • 1 Upgradable Super Unit (Receiver Bot)
  • Up to 600 units to command with individual experience based upgrading
  • Complex enemy AI armies with multiple unit types and variations  
  • Portals (bases) and Towers to capture and defend
  • 2 unique bosses (Mercenaries) and four boss triggers
  • Voice Overs and SFX
  • 6 music tracks
  • and more!

Known  issues to be fixed:

  • Tutorial does not include instructions on how to command your captains or use the sector map (although some instructions are given if you hover your mouse over captains and buttons in the sector map)
  • Does not include settings such as volume controls and accessibility features
  • When you complete the last sector the is made on a particular path the game simply does not show a new sector. I plan to add further clarification about the end of the Beta
  • When your launch sector is taken by the enemy the game simply restarts without explanation or warning (warning is given if there are captains protecting the launch sector)
  • UI adjustments regarding the excessive text on screen during gameplay

Notable Planned Features:

  • 6 additional bosses with 4 additional boss triggers
  • Finishing the 42 sectors planned and the alternate ending route with its own levels
  • Additional story throughout including alternate ending
  • Further interaction with captains (as part of story)
  • [Tentative] Time limit before switching shifts with a "hold General" (AI) who will merely attempt to keep the sectors protected while the player leaves the remote control station and has a separate gameplay experience in the Remote Commanding facilities.
  • Satellite view/digitized view toggle button (and of course adding satellite view to the game)
  • Clump formation and encircle formation
  • additional enemy types
  • "slow zones" where terrain is rough

Mouse required to play (middle mouse button preferred with "alt" as an alternative)

Platforms
Release date
Developer
JAT Games
Age rating
Not rated

System requirements for PC

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Last Modified: Mar 6, 2020

Where to buy

itch.io