Translated by
Microsoft from Russian
Microsoft from Russian
Renoir or Logical Noir From Russian Developers And So, we have a game from Russian developers. More precisely not quite a game, but a set of locations related plot, which we serve as pictures. Locations need to pass, solving problems mainly with sources of light and Mahanizamami ie is a logical game (puzzle), the gameplay is built on the fear of the light of the main character, as well as his assistants, which we have to manage disabling Sources of light so, yes would help the protagonist to pass them. That is, we need to build a program (model) behavior assistants of the main character, so that would free the outline obstacle and making a pass (turning off the lamp-hero and assistants can not pass through the light, because they are ghosts) or the hero himself, or his Assistants could pass on the location further, and do another action, freeing new passages. I hope understandable explained?
Not a BAD murderer for half an hour before bedtime. But everything would be nothing, but there are a number of significant disadvantages, which negatively affect the desire to play:-Very brake menu. Why It is so made incomprehensible-Very cotton and inert control, poor object interaction-when you can not interact with the switch or ladder from the first time-very strongly zadradit-Bad indication of moving objects. Something Seems to have opened up somewhere, and that's where???
-Switching between the characters, especially if they are near-quite unpleasing, I three times knocked down the program of action for 2 Persnonazit, trying to choose the 3rd, was wrong, and had to start anew, that agree not AT all pleasant-Not quite Informative indicators of action/recording-there is something to do.
-Somewhat monotonous gameplay, but this is a logical game, there is nothing do-No support for Steam Controller. I Have at least otkzalsja to work, and I was lazy to understand.
-The active objects are drawn Off. At one of the levels just destroyed his brain! Well, it's impossible to pass and all!!!! In the Hyde. Oh, you're your mother!!! This door turns.... I Never would have thought.
-There is no possibility to speed up the location of the mouse and change the scale-instead of this, a small location scheme, not informative, and a closing review.
-During The choice of ghosts there is no possibility to see the circuit of switches interaction, however, during the recording there is, which is not convenient (see about the ability to review levels)-On Some locations is completely unclear where the output-a Bug on 41 puzzle, when The lower ghost rises on the stairs, begins to spin (when recording this was not done) falls under the lamp, and burns. We do not pass the Level. I Had to replay from the checkpoint.
And such trifles, nullify, all good undertakings.
-Poorly made transitions between levels. At some point the main character did not reach half a centimeter (afraid to get under the lamp)-did not work switching levels.
Well, the Pros:-Quite original.
-Addictive-good graphics, sustained in black and white colors.
-Riddles in principle not complex, training logic, memory and action strategy-the Ability to reset the recording of ghosts, otherwise would be quite hardcore Eliminate the developers of the above disadvantages-would get from me honest 8/10 points, but without careful debugging files (because shortcomings serious-close your eyes on it does not work!!!!) The impression of the game is badly spoiled, although the game is not bad.
Rated 5/10