RESCUE 2: Everyday Heroes reviews

Translated by
Microsoft from Deutsch
The Game is a good Improvement from the first Part. The Graphics are quite good, the DLK has finally been inserted and The Feeplay Mode is nowhere near so bad at The first Part which in turn is not so nice ... The Stakes are often repeated and run on the same Principle. "Go off ... Extinguish the Fire ... Save the People and finish "What is not going well with the sometimes somewhat dusseless AI (especially the Feurwehr man runs directly into the Fire or the Scouts firmly busts on the way ... And what I miss is the Technical Assistance ... They no longer exist (no Scissors and Spreaders or pinched Persons according to VU) which, together with the few Stakes, are the biggest Minus points in the Game. But again something positive, it is freely left to you how he solves the Bet. It is possible to extinguish the Fire With the Fire Extinguisher or to proceed to the Power box and then with the Hose to Extinguish. The Micro-management from the first Part is by no means as bad, especially as far as the Treatment (and Sighting) Of the Patients is concerned. Can process everything on its own and make the TLF superfluous.
Translated by
Microsoft from Deutsch
I cannot recommend the Game: From my Point of view, the Overview Map has been implemented very well, although there is very little to do about it and the Urban Area is very small. The Graphics of the Game can Also be seen. However, I personally have been removed from too many Game elements, such as managing the Guard (Setup, Monthly Costs, budget, training of firefighters), etc., so from my Point of View it has become too arcade-heavy. The Lack of a Mini-map in the Operations totally annoys me, because when Vehicles hang bug-related again, it degenerates into a search and Guessing game between the Place of use and The vehicle. The Identification of the Comrades is all the other well implemented and goes into too fiddly Micromanagement (Firefighter puts himself in the Fire for Extinguishing or just stands in front of it and watches). In Use, the Skills I have chosen for the Characters are not visible. I Would also Like to question the Gain Of Experience here: After only one Hour Of play, I would like to question the highest Level? Well. Missing Game Elements such as the Filling of a Tanker Vehicle via a Fire Hydrant, a Pump or a other Vehicle with pump is completely missing. Again and again I am also surprised why you can connect only two Hoses to a Distributor. How Much Water goes in and out would also be interesting for the Attack guidance, not that a Vehicle is simply fully evaluated at a Water Source. The completely slimmed-down Management Part then puts one more thing on it for me. And you can't talk about Budget Difficulties in any Situation. For Info: The Steam Achievements are also bugbeasted (for example, I stand: At 98/100 deleted Fires). I cannot see the Improvement compared to the first Part and I would like to see, as a realistic Scenario has been chosen, I would like to see it implemented accordingly. This can also be called to omit game Elements. To install and implement Elements only so that they are included in the Game, I think is the wrong Approach. After a long Wait For this Game and unfortunately only three Hours of Play I banned it from my Hard Drive. Patches can't change anything for me either, as essential Content has simply not been implemented or has been extremely poorly implemented. Mfg
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