Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Adventure in The Aralsee Residue beats out of line and that's exactly what I like!
Gameplay In "Residue: Final Cut," we move through a 2D World that shows a bit of Openness, but still follows a linear Course. Apart from the Prologue, we play 3 Characters. The young Emilio can jump, climb and dive while the old Jumagul can only walk around slowly, but has a Flashlight. Nikolai, on the other Hand, owns an Enterhook and can still dive. The Game is divided into 3 Acts, but the Character Change is flying and happens very quickly and we are constantly changing Perspective. I really liked the Style Of play as it's an unused Gameplay. There are minor Puzzles, but they are easy to solve, so you can also get through with the Game after just under 4 Hours. However, it probably takes a second Run to find all the Documents and Artworks.
Story The Game trades on or in the predominantly dried-up Aral Sea, which was diverted by the Soviets in the 60S. As a result, the River dried up and ecological and economic Slumps occurred in the Area around the world's fourth largest Inland lake. The Game and the Surroundings are therefore very much in line with reality and many refishable Documents teach us something else.
With this In mind, the young Emilio and his Grandfather Jumagul set out in search of Emilio's Mother, who had worked with a Crew to restore an ecological Balance. In the process, they meet Nikolai, who was the Chief of this Expedition and experience Many Retrospectives of what happened in the Past. The Game attacks many deep Themes such as Loyalty, Self-sacrifice and, of course, family. The Story is really well written, in the End I had damp Eyes as the Game goes into emotional Aspects a lot.
Also cool: The Text is completely translated into German, but has a few Spelling Mistakes and especially some Letters, especially Umlauts are presented strangely.
Graphat/Sound Residue reminds me of a typical 90s Adventure. The Graphics look quite pixelated, but the Artwork looks great. The Game offers a desolate Environment, but it is very much inspired by the real Aral Sea, the Developers were on Site.
The Melody often seems rather bleak, the Music is rather held back for important Moments or Suspense. It is very good, but I can describe it badly. It is rather class-oriented and through the Accordion I automatically think of Russia.
Conclusion "Residue: Final Cut" tells a really great and emotional Story. Above All, I also like the real Background to this. The Gameplay is innovative and offers many refreshing Components, so there is no Boredom. The Game often prepares the Player for certain Situations and takes him by the Hand. The Music and the Concept also promised me a lot.
If you are looking for a good Story, you will probably be happy here. I really recommend the Game a lot and even get the Price set too low here. So strike!
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