Retro City (Demo)
About
This is mostly a tech/asset demo/prototype, gameplay isn't too fleshed out due to time constraints.
The city level is procedurally generated using a simple rectangular subdivision algorithm, which then uses a random heightmap and autotiles to fill out the level. Enemies/coins are also randomly placed after generation.
CreditsThe lovely music was done by Alex James.
The art for the battle screen/mechs/UI and programming was done by juniper_dusk (me).
The city overworld uses this tilemap from Adam Saltsman. The Monogram font by datagoblin was also used.
Future ImprovementsThe combat system code is inspired by OpenRPG, so it is mostly modular and would hold up over development. The original game design featured a party of pilots that would operate one mech together, each being able to perform different actions like repairing, operating weapons, and moving.