Retrocadia
About
Retrocadia was created as an exercise to help me learn the Godot engine. It's influenced by the classic shoot em up games commonly found on 8 bit home computers of the early 1980's. The game that has most inspired this one is the ZX Spectrum classic Arcadia.
Gameplay is straight forward enough. You have to survive each level for 60 seconds whilst shooting as many enemies as you can to increase your score.