rFactor 2 reviews

Translated by
Microsoft from Deutsch
As an old and very long-time driver and big Fan of the first "rFactor" I found it really difficult to lower my Thumb with the Successor "rFactor 2." But compared to other racing playsat simulations (Automobilista, Assetto Corsa, Project Cars, Dirt Rally, Forza Horizon) that I've all played bin/. These are my (completely subjective) Reasons for this Assessment: + good FAHRFEEL (as far as I can judge as someone who only drives on the PC race due to a LACK of my own race car in the GARAGE) + good FORCE-FEEDBACK (restriction see above)-A BENUTZEROBERFLÄCHE from The last Millennium; Very Poor in terms of Clarity, graphic Design (Appearance) and Intelligibility compared to Automobilista, Assetto Corsa, Project Cars, Dirt etc. -The HUD (Head-up display) when driving gives the Impression of a game of the 90s (big, chunky, colorful), not that of a modern Racing Simulation, which is constantly being developed further. -The GRAFIK is extremely outdated. Even Automobilista looks significantly better by Comparison. Against (pure) Racing Games like Forza Horizon, rFactor 2 looks completely old baking. Yes, yes should be a Simulation, Graphic not so important blah, blah, blubb ... I hear That again from the real hardcore fans. But let's face it: We're having 2017! A SIMULATION MAY also provide SCHÖN OUE. By The Way: What good is a Rain Simulation in the Game if the Game is not a Spray when driving – so much for The Simulation. -Less MODs. Compared to Automobilista and also to Assetto Corsa, rFactor 2 has far fewer MODs (routes, cars, etc., Developed by Fans). In my Opinion, the existing MODs are sometimes already very old. Apparently, the Initial Euphoria has evaporated in the Modders. -Cumbersome MULTIPLAYER features. Just spontaneously select a few Cars and a Track with the Mates and then gamble in the LAN? No way! First of all, a tool must be used to create a corresponding Package of Cars and the Routes. The others can then choose that. While Making sure everyone has the same Data, it is extremely nerve-killing and elaborate. -PORTFREISCHALTING. In order for the set multiplayer game to be found at all, ports on the Router must be unlocked (mind you: For a Game in the LAN that takes place in front of the Router!). This was not easy even for me as someone who has worked with PCs for two Decades (you have to find an understandable Guide at all!). And for a LAN game, I find the Effort completely inappropriate. All my other Racing Games (see above) work without this Intervention on the Router. With all these positive and especially negative Points, it should be taken into account that rFactor 2 has been in Development for Years. While there is a Roadmap containing some of the Above, implementation has not yet taken place. FAZIT: A good but completely outdated racing Simulation To which there are far better Alternatives.
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