RhythmPG
About
The player and the enemy take turns in attacking and defending to the music. Each level is progressively harder and if you like cheesy storylines in a Synthwave setting, you're in for a treat! This game was made over a 2 week period during My First Game Jam.
.•♫•♬• Click here for the WebGL version! •♬•♫•.
https://sinetwo.itch.io/rhythmpg
Please support us by rating our game for the game jam submission here!
.•♫•♬• Controls & Music •♬•♫•.
- Use speakers or wired headphones, as *wireless* headphones introduce lag.
- Use your keyboard's arrow keys when the corresponding arrow lands in the white circle, on the beat. The blue arrows represent player attacks and the red arrows represent enemy attacks, where you can defend or get hit.
- Total game time is approximately 10-15 minutes.
.•♫•♬• How to win •♬•♫•.
- Successive hits give you higher damage output. In order to win, you need to hit notes without missing.
- If you don't fully deplete the enemy's health bar, you need to replay the level.
.•♫•♬• Credits •♬•♫•.
- Lead programmer: DustyDusk
- Concept: SineTwo & DustyDusk
- Artist: Irene
- UI: DustyDusk
- Programmer: SineTwo
- Story: Irene
- Animations and lighting: SineTwo
- Producer: SineTwo
- Music: SineTwo
And of course, a huge shoutout to the 'My First Game Jam' community for keeping everyone's spirits up and supporting. It's been a lot of hard work but great fun!
.•♫•♬• Tech stack •♬•♫•.
- Engine: Unity
- Pipeline: 2D URP
- Assets: Koreographer
- UI: built for jam
- Dialogue system: built for jam
Check out our Devlog here!
https://itch.io/jam/my-first-game-jam-summer-2020/topic/882548/live-rhythmpg-the-turn-based-time-based-rhythm-game-devlog#post-1659318