Rise and Fall
About
Handball with abilities!
'Rise and Fall' is a couch co-op, 4-player sports game.
Teams of 2 fight over a ticking time-bomb ball. Try to score on the other team's net before the time runs out.
The First Team to 10 Points Wins.
Players have 3 styles they can immediately swap between:
-Small (Speed),
-Medium (Jump)
-Mega (Power).
Use the 3 styles to your advantage to win.
Launch Features: (1.0):
- One Level
- 4 player local co-op, or AI players if needed
- Auto-Goalies (Toggle-able On and Off)
- Set 5 Minute Timer
- 10 Goal Limit (first to 10 wins)
[RECENTLY ADDED]
Full Controller Support
- All menus now work with your controller!
Features Coming Soon:
Below are features we have planned that we'll be working on after launch.
More Maps!
-I'm incredibly excited to take our 15 pages of ideas for level design even further with more levels to compete in! We have TONS of ideas, but are prioritizing a stable launch first! (Thanks Wojtek).
More Match Settings!
- Custom time limits
- Custom goal limits
- Team Selection
New Objects with New Mechanics
- Think maps with switches, conveyor belts, fans, moving platforms, pendulums, the list goes on.
- We're currently doing concept the artwork style so it all fits. Next we'll model, throw it in the level, and write the scripting for it.
Online Multiplayer
- Our network engineer, Chris, is chomping at the bit to get this game running with online multiplayer, but we're prioritizing a stable launch and still tweaking character controller values!
- Online multiplayer will come AFTER we get the core game feel and control rock solid.
Keyboard Support for 2 Players
- Full keyboard support for 2 players, with WASD and Arrow movement.
More Platforms!
- We're tackling multiple platforms AFTER launch.
- We'll begin with Windows and Steam.
- Then Mac and Steam.
- Then aim for Switch, Xbox and Playstation.
There's more to come!
We'll keep you posted!
Thanks!
-Dave
'Rise and Fall' is a couch co-op, 4-player sports game.
Teams of 2 fight over a ticking time-bomb ball. Try to score on the other team's net before the time runs out.
The First Team to 10 Points Wins.
Players have 3 styles they can immediately swap between:
-Small (Speed),
-Medium (Jump)
-Mega (Power).
Use the 3 styles to your advantage to win.
Launch Features: (1.0):
- One Level
- 4 player local co-op, or AI players if needed
- Auto-Goalies (Toggle-able On and Off)
- Set 5 Minute Timer
- 10 Goal Limit (first to 10 wins)
[RECENTLY ADDED]
Full Controller Support
- All menus now work with your controller!
Features Coming Soon:
Below are features we have planned that we'll be working on after launch.
More Maps!
-I'm incredibly excited to take our 15 pages of ideas for level design even further with more levels to compete in! We have TONS of ideas, but are prioritizing a stable launch first! (Thanks Wojtek).
More Match Settings!
- Custom time limits
- Custom goal limits
- Team Selection
New Objects with New Mechanics
- Think maps with switches, conveyor belts, fans, moving platforms, pendulums, the list goes on.
- We're currently doing concept the artwork style so it all fits. Next we'll model, throw it in the level, and write the scripting for it.
Online Multiplayer
- Our network engineer, Chris, is chomping at the bit to get this game running with online multiplayer, but we're prioritizing a stable launch and still tweaking character controller values!
- Online multiplayer will come AFTER we get the core game feel and control rock solid.
Keyboard Support for 2 Players
- Full keyboard support for 2 players, with WASD and Arrow movement.
More Platforms!
- We're tackling multiple platforms AFTER launch.
- We'll begin with Windows and Steam.
- Then Mac and Steam.
- Then aim for Switch, Xbox and Playstation.
There's more to come!
We'll keep you posted!
Thanks!
-Dave
System requirements for PC
Minimum:
- OS: Windows 10
- Processor: Any
- Memory: 8 GB RAM
- Graphics: Any
- Storage: 1 GB available space
- Additional Notes: It's a smol game