Road Dogs reviews

Translated by
Microsoft from Russian
Early Access Review Road Dogs-a great game with great potential. Having Played in it 5.6 hours and having waited for it for a long time, I can say the game has great potential, but it needs to develop very strongly, otherwise the players will not banal. And So, it is time to paint positive and negative sides: Positive. First, the references. They are many, but damn, they are quality! What is the role (local analogue of "class") "Chosen", which should establish the settlement, and its initial subject-Water Chip. Or, for example, to perform a job "find a courier", you need to find his corpse and take a platinum chip. As I understand it, a liar is explained as a "token" as a soldier. In General, They gave the honor to the false. Secondly, interest and style. Style-from music to graphics-excellent, especially the ability to customize the color and type of the map and view. Cities are big, but they need more Laura. I'm already silent about the fictional company Nuk * Something there, I forgot *, so also the game window is called "Navigator". Study of details, in a word. But Still, I would like to have access to full-screen mode. Thirdly, The MMORPG. Yes, it's MMORPG. A Bunch of players, one server, a bunch of NPCS and jobs. And chat to the whole world. About chat, by the way, I would recommend to select language channels. Unfortunately, because of the community almost everyone is trying to kill someone. However, some quests are also pushing it. For Example, the Bounty Hunter job requires six players to be killed. Or bots that are humane. Fourth, it is necessary to approach the vehicle (Vehicle) wisely. Unfortunately, I guessed and chose a motorcycle with only four pieces of luggage, three of which occupy: a pack of cartridges, a first aid kit and a repair kit. You know, you're not going to be a part of this. But! Cheapness in the pluses of motorcycles, as well as high speed and maneuverability. But the car-it's another thing. The same applies to weapons. UPDATE-1 fifth, a real opportunity to create gangs ("Party" in the local language) and loot KOTY. Negative. First, the boredom. Seriously, it's not kosher to go from point A to point B without any events. Yes, the zakat under the first two false, but it was at least a part of the gameplay, not the basis. And the events were in Folle, unlike RD. Second, the threshold of entry. I do Not know why, but the first hour and a half I was very much. In-third, monotony quests or their boring. "Serve-Bring"; "Go there and come back"-no-no-no. Give me a new. Fourth, lack of need. Bottom Line: 27.09.2017. The Game came out in early ALPHA access. For Alpha, it's different. No bugs, departures, Lagags. But This game requires total refinement. What I actually hope For. Good Luck to you, Tv Tower, make a good game.
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