Average Playtime: 1 hour

Road to Ballhalla

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About

1 May contain traces of you going nuts.
2 gluten-free

Metascore
75
Release date
Developer
tinyBuild
,
Torched Hill
Publisher
tinyBuild
Age rating
10+ Everyone 10+
Website
http://www.roadtoballhalla.com

System requirements for Nintendo Switch

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10 64bit
  • Processor: Dual-Core Intel or AMD processor
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 550 GTX / AMD Radeon 5770 HD series card
  • Storage: 1 GB available space
  • Sound Card: Who cares?
  • Additional Notes: Needs a 64bit OS
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Last Modified: Jan 16, 2023

Where to buy

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Xbox Store

Top contributors

iBarin

2 edits
152

Sinkler

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122
Let's Look At: Road to Ballhalla!
Aug 13, 2016
Northernlion
ROAD TO BALLHALLA - Let's Play Road to Ballhalla / Road to Ballhalla Gameplay - Part 1
Jul 27, 2016
Steejo
Road to Ballhalla : Présentation et impressions
Jul 28, 2016
Akwartz
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akamikeb
Road to Ballhalla gameplay PC HD [1080p/60fps]
Jul 28, 2016
tr1ppa
ROAD TO BALLHALLA - Let's Play Road to Ballhalla / Road to Ballhalla Gameplay - Part 2
Jul 29, 2016
Steejo
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Complete Bonus Trials
Earned all tokens in the bonus trials.
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Finished all bonus trials.
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COMBO BOYZZ
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The hardest, most pointless thing in Road to Ballhalla [Highlight]
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Road to Ballhalla reviews and comments

Translated by
Microsoft from Deutsch
--Road to Ballhalla | German Review--Short Summary: Road to Ballhalla is a Rhythm-based Parkour/action game where we control a self-designed ball. In addition to hard-hitting Levels, the Game principle is reminiscent of a heavily spiced up flash game. The Humor of the Game is awesome, otherwise there is no coherent Story. In addition to the 4 Worlds á 5 Level Campaign, there is a Speedrunmodus ("Rush"), Eastereggs, Specials and a Scavenger Hunt. To complete the Game with 100% Achievements, it takes about 10 Hours. Rating: 9/10 Extensive Review: > > > Graphic/level design: The Style of the Game is very simple, which is very nice to look at. With my Setting (GTX 980ti & Intel Xeon e5) the Game crashed only once, at the first Start there were some Problems. There are not Too Many Graphics settings, but they are not needed. The individual Levels usually have a static Animation as a Background that fits the respective Level. All Levels are similar, but very rarely do they repeat brought game Mechanics without introducing anything new. In keeping with the Style, the individual Levels are also simple, which helps to concentrate on the Essentials. > > > Music: The Music is very pleasant and is an essential Part of the Game, as several Mechanics are based on the Rhythm of the Game. The individual Soundtracks are varied, But I have not Shown itself to have heard the individual Soundtracks or a recurring Theme. > > > Game Mechanics: The Principle of Road to Ballhalla is simple: We start a Level, reach Checkpoints and reach our Destination in this Way. The game Offers a Lot Of unique Game, which is also the great Strength of Road to Ballhalla. From falling Instantkill balls to lasers to invisible Paths, every 2-3 Levels is presented to us with An Innovation. One in five Levels of the four Worlds is a Boss level, I don't want to spoil Here anymore. Simple Is Road to Ballhalla Definitely not. Yes, we may die as many times as we like in the Campaign and yes, we don't have to collect all The Tokens of the levels, but the motivation Spiral strikes quickly, and we find ourselves perfecting each Level. This addiction from "rush Mode" is not necessarily made any Easier for us. This will be available after completing a World. In doing so, we repeat every single Level and try to make it in no Time. In addition to a Place in the World Rankings, we are also rewarded with Stars, I do not mention the Application of them here. In many Levels, we can also gain Access to Secrets by performing special Deeds. To do this, the Scavenger hunt, which we unlock after Arriving in Ballhalla And thus the End of the Game, gives us enough Clues. With the Tokens played, we unlock new Design Possibilities for our Ball, which like the Rest of the Game are simple but chic. With Controller controls the Game very pleasantly, Mouse and Keyboard can be much heavier in my Opinion, but here opinions differ. In addition to normal Movement possibilities (the Trailer says enough) we can also boost the Ball without any limits, i.e. accelerate it. Only Downer: A Contact with destructive Material immediately kills us without drawing a lot of Lives like usual. Every Checkpoint gives us lost Lives back. > > > Pros and Cons: + Genius Gameplay mechanics + humorous and sarcastic lyrics + Simple but appealing Design + versatile and varied + Atmospheric Soundtrack + Heavy & Challenging Steam-Achievements O No motivating Storyline O For Personally, the Control with Mouse and Keyboard was more uncomfortable than the Controller-With 15 Euros for Players who only play the Campaign, a bit expensive > > > Conclusion: Road to Ballhalla is for me one Of the most ingenious games I've played lately. The Game Mechanics, the Soundtrack, the humorous Lyrics, all in all leads to an ingenious feeling of playing-although in the Rush Tasks I would sometimes have preferred to throw away my Controller 10 Meters. The Game formally forces one to complete it 100%. Once played, the Motivational loop snaps and lets you go again only after Completing all sorts of Tasks. In the Sale for £550 an absolute Bargain for Achievementhunter. One of the best Games ever. 9/10 _ _ _ Thank You for Reading my Review. I would appreciate constructive Criticism, more Reviews can be found on my Profile. Thank you & Greetings, ~ Felix
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