RoboBlast2077

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About

Simple 2D sci-fi environment built to explore a procedurally generated cave. Mechanics are based loosely on the arcade classic Robotron 2084. Cave is generated using cellular automata and marching squares based on the algorithm described in the classic Sebastian Lague tutorial.

Built by Matthew Stevens of LLST.

Art:

  • Mech by CruzR: https://opengameart.org/content/mechs-64x64
  • Spider by Wciow and John.d.h: https://opengameart.org/content/mechs-64x64
  • Cave walls by Sindwiller: https://opengameart.org/content/dirty-concrete-floor-00
  • Cave floor by Tiziana: https://opengameart.org/content/even-grey-stone-tile-floor-256px

To-Do Wishlist:

This demo is a vertical slice to test the procedural cave generation algorithm. Here is a small, hypothetical roadmap/wishlist to expand this demo into a complete game:

  • Implement the Last Human Family in need of rescue
  • Player death + track player lives
  • Create additional enemy classes
  • Evil spider death animation
  • Add additional turret sprite to mech, to track with bullet direction
  • Minimap
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Developer
LLST
Age rating
Not rated

System requirements for Web

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RoboBlast2077 screenshot, image №3415662 - RAWG
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Last Modified: Jun 10, 2022

Where to buy

itch.io