Average Playtime: 3 hours

ROD: Revolt Of Defense

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This is an experimental game that mixes genres such as Strategy + Tower Defense elements + Roguelite elements + the elements of survival.
You have to survive in space on the platform is equipped with 4 engines for interstellar travel. The aim of the game is to save the universe from infected people by activating the cosmic cube, which cleans all the stars.GameplayYou will have to monitor the level oxygen in the atmosphere, plant trees, build defensive constructions and improve them. Explore the stars and find resources for buildings. You will come across chests, that drop money, treasure maps or artefacts, but to open the chest requires a key, which is sold in stores. The opportunity to attack defense towers or soldiers.Features
  • Control only the mouse
  • Replayability
  • Trading cards
Release date
Hostel Games
Hostel Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Pentium (R) Dual-Core CPU
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce GT 430
  • Storage: 75 MB available space
  • Sound Card: Any
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Last Modified: Sep 15, 2019

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CITY IN SPACE ★ ROD: Revolt Of Defense
Aug 15, 2016
ROD: Revolt Of Defense - On construit notre base et on explore l'univers! || P&G [FR]
Aug 20, 2016
Dan Field
DGA Plays: ROD: Revolt Of Defense (Ep. 1 - Gameplay / Let's Play)
Aug 21, 2016
Dad's Gaming...
DGA Plays: ROD: Revolt Of Defense (Ep. 2 - Gameplay / Let's Play)
Aug 28, 2016
Dad's Gaming...
ROD: Revolt of defense #1 - A new beginning
Aug 18, 2016
Plaos Gaming
Let's Try ROD: Revolt of Defense
Aug 18, 2016
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ROD: Revolt Of Defense reviews and comments

Translated by
Microsoft from Russian
An Indie toy that was able to... To bring pleasure it is Possible that you have a skeptical attitude to the game formed at once. If you recognize that made in USSR, but do not let bias deceive yourself. In Front of you is a very relaxing tactical game, which miraculously evokes the sensations of FTL and a bunch of other projects combined. ROD-An experiment, and truly successful. Price tag in 29r? Perhaps, be a LITTLE more content-and I would estimate it at least for 100 p. The Gameplay you have a field divided into squares, as well as a second such field as the reverse side of the first. You can switch back and forth Between these fields. The Game thinks that on the first you do combat structures, and on the second hold free people and all sorts of civil structure. In fact, you will be missed and one hand, but it is already a matter of personal choice. The Choice of military facilities is limited by a shield (force field with its limits), a bunch of different turrets, requiring an arrow inside, and, perhaps, a wall. The Wall, by the way, is useless. Remember immediately-do not touch it. Turrets can be upgredit, reaching KP constructions on 1 cage up to 250, and the wall does not upgrade, and from it can have only 100 kp. Moreover, the wall is 10 units of one resource, and the simplest turret is 5 one and 5 other, which in the end is easier to assemble. In the end, even if you go to make a row of live shield-turrets even here win ~ You travel around the cosmos, which is similar to a trip to Faster Than Light (FTL), however in a 3D dimension. There are practically no random Events, so the space exploration itself is not interesting. This is just a system of resource greenyard, in case you miss them suddenly. Flying to the "star", you dock to it with your "ship" and there are further 3 ways of development: 1. The Territory is neutral (wild), so you can collect resources there and fly further. 2. The Territory is occupied, and if you attack-they will try to fend off. 3. The Territory is occupied, and will open fire on readiness, not understanding whether you want war or not. After The Battle (if it was) comes the phase of looting-the collection of resources posted to the down base of the enemy. And so on in A circle. The Goal of the game is to visit the 6 most fortified stars on the map, conquer them all, and thus activate the cube in the center of your stellar system. Happy End. Why You can buy: a Game where the pleasure and quality exceed the price tag (in many cases, indie products will be more expensive and unpleasant) Simple gameplay that you fully mastered in 10-20 minutes. Good background music, the same relaxing as the game Minimalism, where there is no graphic overload of the Reason for abstinence: The game has very little content, and that repeats. I would advise the author either to make the 2nd part with a developed idea, or to bring this to the elk, slightly raising the price tag. But at this point you will play for about 30-60 minutes, perhaps. This is enough for the 1st passage. It is Possible that the game by its kind may remind you of some puzzle (such as Dae-ju-vu), but no, make no mistake, it is more TD genre crossed with FTL toy. Lack of achievement creates a sense of ambiguity about the possible amount of content (for example, the following complexity) a Few problems of the game: As already wrote: Little content There are small, non-critical bugs not the most convenient interface for buildings in the world, Upgrades, as well as stores and repairers (for example, there is no button "to repair Everything", and in the shops of goods for some reason divided into pages, instead of a slide, and thus the store always opens the 2nd page at once for some reason) System "honesty", or simpler-chests. They fall such a Tueva huuchah that you will never be able to open them all. Not Even because the money can not collect so much to buy the keys, but simply because their so much in the game is not sold, how many chests. Rating: 4.0 In The game this is nothing superfluous But something still does not get.
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