Average Playtime: 5 hours

Rogue Contracts: Syndicate

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About

Be Stealthy. Be Fast. Be Tactical. Be Lethal.

Enter a dark, dystopic world of advanced organized crime, and prepare to take on a highly militarized and dangerously ambitious syndicate.

Your enhanced reflexes, your fists, your katana, your shuriken, the custom made weapons your team has provided you with, and even the guns of your enemies will not be enough to take down such an enemy.

In Rogue Contracts: Syndicate you'll need to both act and think fast, use stealth and the layout of your enemy's buildings to your advantage, strike surgically, and kill swiftly. You'll need to utilize the intelligence provided to you by your support team, and learn to flow with the fast pace the frantic action calls for.

The exhilarating soundtrack, and unique visuals will be there to accompany your every lethal move. Even your death(s).FEATURES:
  • Expansive single-player campaign, designed to test both your reflexes and tactical thought.
  • Frantic Survival mode against increasing numbers of enemy agents.
  • Smart, fast, responsive enemy agents that will constantly test your combat, strategy, and stealth skills.
  • 3 unique boss battles, 16 progressively challenging levels.
  • Exhilarating action-focused soundtrack designed to enhance your play.
  • Procedural enemy spawning. No level ever plays the same way again.
  • Includes a levels section unlock after completing the game. Try to beat your best level score and time.
  • 2 levels of difficulty: normal and hard mode.
Platforms
Release date
Developer
Go Dark Studios
Publisher
Go Dark Studios
Age rating
Not rated
Website
http://roguecontracts.com/

System requirements for PC

Minimum:
  • OS: Windows Vista or better
  • Processor: Intel Core 2 Duo 3.0 GHz or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GEFORCE GT 240 or better
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Rogue Contracts: Syndicate reviews and comments

Translated by
Microsoft from French
To summarize in a nutshell: ridiculous. Well, I wouldn't even talk about the story but gameplay level it's really not that. The field of view of the guards seems to exceed 180 °; on the other hand if we kill their comrade before their eyes it does not make them react. Likewise, there may be an exchange of gunfire and a few seconds later they forgot that there was an intruder... Level of reactivity of the enemies I think that some shots take place within 100 MS but if we turn them around they do nothing. We have a sword but it becomes ineffective when you are too close to a wall but after all why use it when you kill an enemy with 1 or 2 punches. After level infiltration, you will have to explain to me why there are shurikens and firearms (SMG and shotgun) when the sound of the firearm does not carry more than 10 m. If you understood that the idea is therefore to seek to be exactly behind every enemy when It makes you know all the same that they sometimes turn back for no apparent reason and therefore the success of your assassination is more subject to the chance factor than to the skill factor or memorization. Finally level stability, the game has planted 1 time on my short game session with a freeze followed by a red error message on black background in the center of the screen. In the end, even on sale at-90%, it's not worth it.
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Translated by
Microsoft from Spain
Inevitably This game reminds me of Hotline Miami, although the mechanics are different. Here You can change the weapon as it is as if you carry them all over and you do not have to pull and pick up another of the floor as in Hotline Miami. Sometimes when you kill an enemy you can get your gun, but it's random. From what I've seen so far you have at your disposal katana, shuriken, various firearms and you can also neutralize the enemy from behind with bare hands what is most rate. I Think almost everyone who enjoyed Hotline Miami may like Rogue Contracts: Syndicate and for less than it costs a coffee is worth a try. Even on sale You can buy it in half. Yes, the difficulty seems elevated to me. I am Not exactly an axe in this type of games but it took me less to spend the first screens of Hotline Miami that the Rogue Contracts: Syndicate. If The former are like this, I don't want to imagine how it will be later. I said, if you like this type of games in which you have to infiltrate a stealth installation to kill the enemies by means of different weapons, for 99 cents would not hesitate. Edition. I retake the game time after and I came to a screen that is a round room with 8 exits. Your character is in the middle, much smaller than the previous screens, and they are coming out enemies by those entries pulling directly to him and exploding on many occasions. I'M incapable of surviving at this level. I Think the developers have gone through the difficulty. Up To This level I found a very entertaining game of high difficulty on some screens but not impossible, but this level yes it is.
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