Rogue Contracts: Syndicate reviews

Translated by
Microsoft from French
To summarize in a nutshell: ridiculous. Well, I wouldn't even talk about the story but gameplay level it's really not that. The field of view of the guards seems to exceed 180 °; on the other hand if we kill their comrade before their eyes it does not make them react. Likewise, there may be an exchange of gunfire and a few seconds later they forgot that there was an intruder... Level of reactivity of the enemies I think that some shots take place within 100 MS but if we turn them around they do nothing. We have a sword but it becomes ineffective when you are too close to a wall but after all why use it when you kill an enemy with 1 or 2 punches. After level infiltration, you will have to explain to me why there are shurikens and firearms (SMG and shotgun) when the sound of the firearm does not carry more than 10 m. If you understood that the idea is therefore to seek to be exactly behind every enemy when It makes you know all the same that they sometimes turn back for no apparent reason and therefore the success of your assassination is more subject to the chance factor than to the skill factor or memorization. Finally level stability, the game has planted 1 time on my short game session with a freeze followed by a red error message on black background in the center of the screen. In the end, even on sale at-90%, it's not worth it.
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Translated by
Microsoft from Spain
Inevitably This game reminds me of Hotline Miami, although the mechanics are different. Here You can change the weapon as it is as if you carry them all over and you do not have to pull and pick up another of the floor as in Hotline Miami. Sometimes when you kill an enemy you can get your gun, but it's random. From what I've seen so far you have at your disposal katana, shuriken, various firearms and you can also neutralize the enemy from behind with bare hands what is most rate. I Think almost everyone who enjoyed Hotline Miami may like Rogue Contracts: Syndicate and for less than it costs a coffee is worth a try. Even on sale You can buy it in half. Yes, the difficulty seems elevated to me. I am Not exactly an axe in this type of games but it took me less to spend the first screens of Hotline Miami that the Rogue Contracts: Syndicate. If The former are like this, I don't want to imagine how it will be later. I said, if you like this type of games in which you have to infiltrate a stealth installation to kill the enemies by means of different weapons, for 99 cents would not hesitate. Edition. I retake the game time after and I came to a screen that is a round room with 8 exits. Your character is in the middle, much smaller than the previous screens, and they are coming out enemies by those entries pulling directly to him and exploding on many occasions. I'M incapable of surviving at this level. I Think the developers have gone through the difficulty. Up To This level I found a very entertaining game of high difficulty on some screens but not impossible, but this level yes it is.
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