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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review I'm already waiting in 2013 for this Game to Come on Steam.
Finally, here's It!
Had To be bought immediately, of course.
First Time > Only 500Mb > Seriously 0.o? How did they manage to do that?
What does the game offer?
An extremely elaborately designed and credibly looking Spaceship Cockpit where every Button can be pressed with the Mouse and is also functional.
A Sandbox and some Tutorial Missions don't listen so exciting at First, it's not the first game with Spaceships and Cockpits.
I don't know how to describe this Beast.
It's best to watch a Pair of Videos to understand what I mean.
Something like that didn't exist before, rogue system is a UNIKAT IN the area!
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Microsoft from French
Microsoft from French
Early Access Review
I have been playing and supporting this game for a while now and migrated the licence to steam
very challenging like DCS full system and rampstart. I love it. pure satisfaction
Sounds are marvellous, immersive in deep deep space.
you do it low, a relaxing pleasure in space.
dev is an incredible man. following his dream full of great ideas, listening the communauty and works hard.
be aware it will take some time (lot of) before more content, because nothing to do with a SC team and funds ;-)
unfact special reward to mickael, because a good code is an optimised code, and so far the game is about 300 mo of jewel.
keep on the good work. I'm pround to be a rogue system owner and make your dream come true.
edit.: since the steam version I still can't bind my joystick and rudder pedals ...
edit2 2017-02-04 : Mickael has done a neat clever code for joystick interface now ! love it ! and works well with all my joystick and rudders, special throttle and so on ! time to go back to this awesome piece of code and now come back and play ! thanks so much Mickael !
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Microsoft from French
Microsoft from French
Early access review game at the base very promising, but development stopped net.
How to stop an early access in 4 steps: 1) make an announcement excusing the absence of news, for reasons of rest but say that a big update arrives 2) announce a few weeks later that, as by chance, a bigggg part of the job was lost following a hard disk crash (that's right, the guy is no computer scientist, he knows neither github, nor the backups in the cloud and even less the backups on external disk...). But it doesn't matter, the dev announces that he will rewrite the code!
3) let the people simmer for a moment, then, apologize again, announce that this time we had an accident (photo well Gore to support, story to be true), that we can not resume the dev of the game, that we give other priorities to his life.
4) close the one and only topic following this last announcement saying that it is not said that we will not resume the game later.
Anyway, either the dev really takes us for goats, or he really doesn't have a bowl. In a way, I wish him the first solution.
My advice, don't buy, it's still a dead-born project.