Average Playtime: 1 hour

Rogue System

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About

Rogue System's goal is to depict the possibilities of space exploration and combat within a realistic environment--choosing not to ignore the "science" in science-fiction. Key features do/will include proper orbital mechanics for all objects in space; detailed ship system control, functionality, inter-dependency and damage reaction; and the ability to move freely from one ship to another, EVA, and effect repairs while in flight.

Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story.

Finally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns.

Later, Extension Modules (EM) will add even more gameplay.
Platforms
Release date
Developer
Digits Crossed Interactive
Publisher
Image Space
Age rating
Not rated
Website
http://imagespaceinc.com/rogsys/

System requirements for PC

Minimum:
  • OS: Windows Vista, 7, 8, 8.1, or 10
  • Processor: 2.0 ghz dual core
  • Memory: 2 GB RAM
  • Graphics: 1GB Nvidia or AMD, supporting at least OpenGL 4.0. Latest drivers for either are absolutely required. WARNING: Intel HD Graphics are currently NOT supported.
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
38.89%
You Can Breathe Now
First docking.
44.44%
One Small Step
Completed one-hour of flight time.
55.56%
Take Us Out
First un-docking.
55.56%
Kick the Tires and Light the Fires
First manual start-up.
72.22%
Welcome Cadet
First tutorial completed.
view all achievements
6 items
A critical failure in interplanetary travel
Startup Take 2
Highlight: The voices in my head...Hellblade, Star Citizen 3.3, and many others! Giving away SC hangar flair all day to our followers!
View all streams
3 items

Rogue System reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I'm already waiting in 2013 for this Game to Come on Steam. Finally, here's It! Had To be bought immediately, of course. First Time > Only 500Mb > Seriously 0.o? How did they manage to do that? What does the game offer? An extremely elaborately designed and credibly looking Spaceship Cockpit where every Button can be pressed with the Mouse and is also functional. A Sandbox and some Tutorial Missions don't listen so exciting at First, it's not the first game with Spaceships and Cockpits. I don't know how to describe this Beast. It's best to watch a Pair of Videos to understand what I mean. Something like that didn't exist before, rogue system is a UNIKAT IN the area!
Translated by
Microsoft from French
Early Access Review I have been playing and supporting this game for a while now and migrated the licence to steam very challenging like DCS full system and rampstart. I love it. pure satisfaction Sounds are marvellous, immersive in deep deep space. you do it low, a relaxing pleasure in space. dev is an incredible man. following his dream full of great ideas, listening the communauty and works hard. be aware it will take some time (lot of) before more content, because nothing to do with a SC team and funds ;-) unfact special reward to mickael, because a good code is an optimised code, and so far the game is about 300 mo of jewel. keep on the good work. I'm pround to be a rogue system owner and make your dream come true. edit.: since the steam version I still can't bind my joystick and rudder pedals ... edit2 2017-02-04 : Mickael has done a neat clever code for joystick interface now ! love it ! and works well with all my joystick and rudders, special throttle and so on ! time to go back to this awesome piece of code and now come back and play ! thanks so much Mickael !
Translated by
Microsoft from French
Early access review game at the base very promising, but development stopped net. How to stop an early access in 4 steps: 1) make an announcement excusing the absence of news, for reasons of rest but say that a big update arrives 2) announce a few weeks later that, as by chance, a bigggg part of the job was lost following a hard disk crash (that's right, the guy is no computer scientist, he knows neither github, nor the backups in the cloud and even less the backups on external disk...). But it doesn't matter, the dev announces that he will rewrite the code! 3) let the people simmer for a moment, then, apologize again, announce that this time we had an accident (photo well Gore to support, story to be true), that we can not resume the dev of the game, that we give other priorities to his life. 4) close the one and only topic following this last announcement saying that it is not said that we will not resume the game later. Anyway, either the dev really takes us for goats, or he really doesn't have a bowl. In a way, I wish him the first solution. My advice, don't buy, it's still a dead-born project.
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