rooMaze
About
rooMaze is a first person hardcore roguelike with voxel graphics and procedurally generated levels! All of this is powered by Unreal Engine 4.
Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore.
Features:
Though this is our first project and there were only two developers on a team, we did our best to create something special by mixing a good old blend of RPG and Action and adding up some peculiarities:
An unexpectedly dark and oppressive atmosphere, where light becomes a useful resource just like mana and health.
A randomly generated dungeon, where rooms are not just cells full of enemies - we tried to make all of them meaningful. We managed to get around our least favorite senseless narrow halls which are quite frequent in other video games with randomly generated levels. And we worked hard so the layout of caves doesn't look like a playing field for noughts and crosses. It also goes without saying that caves contain randomly generated visual and practical content like enemies, traps etc.
Traps: lots of "pleasant" surprises are waiting for you in the dark ready to be activated by trip wires or floor press plates. Classical flying darts, whirling axes and maces, rooms rapidly filled with gas. A trap may cause painful holes in your body and there's almost no chance your bones remain safe and sound.
Module damage of the main character: a burn on his arm means using it causes pain and a cracked leg will slow him down.
A similar system is applied to enemies: while fighting with dungeon inhabitants you have to look for weak spots in their defense.
An unusual combat system: you need to charge almost every strike as well as most skills need to be used with a specific type of weapon after its full charge. This system requires a player to get used to it. Though it may look not very dynamic, it allows to carefully adjust every strike.
Barter trade: that's because nobody needs your shiny coins in a wet and spooky dungeon! The list of items includes wands, sticks, one-handed and two-handed crossbows, bows, swords, maces, shields and even some fire weapon. Keep in mind that you have to work hard to find all these items as just few things have remained undamaged ever since this place had been inhabited.
rooMaze is an indie game; over a period of two years of its development we have only had teabags in our budget. Our experience was insufficient so at some moments we tried too hard in vain or we had to painfully give it up. However, we created that very game we ourselves can play with pleasure.
If you're fond of exploring mysterious dark and full of secrets locations, adapting to unfriendly environment and overcoming any kind of difficulties then you may like this game!
And remember: "Mushrooms are close!"
Don't let acute-angled cubes deceive you as behind a simple visual style lies the all-consuming hardcore.
Features:
- Random generation of levels, rooms, objects and everything else.
- Voxel graphics and the dark dungeon atmosphere.
- Several branches of character «leveling up».
- Unusual combat system.
- Crossbows in each hand – cool!
- A lot of enemies and items.
- Deadly traps - watch your steps!
- Character damage systems: burns, bleedings, fractures – you're in trouble!
- Many hidden secrets.
- Barter system - in a dark damp dungeon nobody needs your shiny coins.
- HardCore.
- Mushrooms!
Though this is our first project and there were only two developers on a team, we did our best to create something special by mixing a good old blend of RPG and Action and adding up some peculiarities:
An unexpectedly dark and oppressive atmosphere, where light becomes a useful resource just like mana and health.
A randomly generated dungeon, where rooms are not just cells full of enemies - we tried to make all of them meaningful. We managed to get around our least favorite senseless narrow halls which are quite frequent in other video games with randomly generated levels. And we worked hard so the layout of caves doesn't look like a playing field for noughts and crosses. It also goes without saying that caves contain randomly generated visual and practical content like enemies, traps etc.
Traps: lots of "pleasant" surprises are waiting for you in the dark ready to be activated by trip wires or floor press plates. Classical flying darts, whirling axes and maces, rooms rapidly filled with gas. A trap may cause painful holes in your body and there's almost no chance your bones remain safe and sound.
Module damage of the main character: a burn on his arm means using it causes pain and a cracked leg will slow him down.
A similar system is applied to enemies: while fighting with dungeon inhabitants you have to look for weak spots in their defense.
An unusual combat system: you need to charge almost every strike as well as most skills need to be used with a specific type of weapon after its full charge. This system requires a player to get used to it. Though it may look not very dynamic, it allows to carefully adjust every strike.
Barter trade: that's because nobody needs your shiny coins in a wet and spooky dungeon! The list of items includes wands, sticks, one-handed and two-handed crossbows, bows, swords, maces, shields and even some fire weapon. Keep in mind that you have to work hard to find all these items as just few things have remained undamaged ever since this place had been inhabited.
rooMaze is an indie game; over a period of two years of its development we have only had teabags in our budget. Our experience was insufficient so at some moments we tried too hard in vain or we had to painfully give it up. However, we created that very game we ourselves can play with pleasure.
If you're fond of exploring mysterious dark and full of secrets locations, adapting to unfriendly environment and overcoming any kind of difficulties then you may like this game!
And remember: "Mushrooms are close!"
System requirements for PC
Minimum:
- OS: Windows 7/8/10
- Processor: Dual-core 2.5 GHz
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GT 640 / AMD Radeon HD6670
- Storage: 1500 MB available space
- Sound Card: Working one
Recommended:
- OS: Windows 7/8/10 x64
- Processor: Quad-core 2.5 GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 950 / Radeon R7 370
- Storage: 1500 MB available space
- Sound Card: Working one
rooMaze reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Quite a short and believable description of the game: the First hour: "Not bad, passed quickly on the lung, but it was a bit complicated."
Second-Third hour: "Fuxx, it was difficult, but I did it. So... Here it is left to open this and this achievement... Yes, so the last complication is left. "
XXX Hour: "Stepped on the glass a few seconds after loading-died of infection and blood loss in the first minutes", "Okay, this time I'll be closely. So, it is time to choose which of the doors I open first... I see a little back with a hole in the grate, I'll open it--it turns out that, Johnny, there was a damn albino rat in the size of a closet! These sons have learned to hide even there! I called the boys and we started to burn that there is strength in this room! I even shot a helmet, Johnny, it was just hell, not a shootout! Our Sergeant were wounded, we dragged him into the trench and bandaged there.
-Guys, tell my mother...-Sergeant Leoneson started.
-You will tell her everything, damn kamikaze!
And then we called our guys, our glorious Sokolov, who dropped on this rat napalm. You should have seen it, man! When I approached this bag, it was gray, then gold, and now it will be golden for a long time and only then Blackens, absorbing his black rats.
I love the smell of napalm in the morning. The Whole storeroom was soaked in it. It was a smell... Victory!
Someday this war will end.
"Well, or something like that.
Sometimes When some slug bites you by the toe and eats 99 KP from 100 I want to ask him a question-H T O THOU T A K O E?
Translated by
Microsoft from Russian
Microsoft from Russian
"rooMaze" Action/first-person RPG with stylized voxel graphics on the engine "Unreal Engine 4".
Very unusual graphic style. This is really cool! I can't even remember something like that. The Original solution to combine the engine "Unreal Engine 4" with voxel style and 3D-graphics. In the game, all objects are three-dimensional and consist of cubes. The World looks like a huge construction from a designer resembling Lego.
Dungeons, items and enemies are randomly generated.
At every step you are waiting for not only dangerous enemies, but also deadly traps. They will present not a few "pleasant" surprises. Everywhere stretching, floor slabs with deadly spears and darts, rotating axes and clubs, filling the room with gas, etc. Should be very careful, because the character can get wounds, fractures, burns. In this case, damage affects the gameplay. If the bone in your leg has cracked, you will move much slower, the burn on your hand would complicate the use of weapons. Damage can be seen on a special screen and under the stripes of health and mana.
The game has inventory, equipment screen, damage screen and a skill screen in which you can pump skills in three branches (ranger, wars, Mage).
Weapons in the game a lot, it is diverse. You can find arbalets, bows, swords, clubs, shields, rods, staffs and firearms. Some of this can be bought in the store, but the merchant will give his goods only for barter (no coins in the game). So you have to work hard to get the extra things and bargain!
Hardcore gameplay gives an unusual combat system. Each blow takes time to sweep, and the weapon-reload before each shot. Skills help, but act only on a certain type of weapon. So every swing, punch or shot will have to be calculated! And taking into account the traps, received damage and attacking enemies to survive in the dungeon is very difficult.
The Game is definitely worth the attention. I can't believe it was made by only two people!
Gameplay: https://www.youtube.com/watch?v=wPDU9BErZ8w You can read other reviews and subscribe to our curators. Welcome!
5 minutes of game