Translated by
Microsoft from Russian
Microsoft from Russian
Quite a short and believable description of the game: the First hour: "Not bad, passed quickly on the lung, but it was a bit complicated."
Second-Third hour: "Fuxx, it was difficult, but I did it. So... Here it is left to open this and this achievement... Yes, so the last complication is left. "
XXX Hour: "Stepped on the glass a few seconds after loading-died of infection and blood loss in the first minutes", "Okay, this time I'll be closely. So, it is time to choose which of the doors I open first... I see a little back with a hole in the grate, I'll open it--it turns out that, Johnny, there was a damn albino rat in the size of a closet! These sons have learned to hide even there! I called the boys and we started to burn that there is strength in this room! I even shot a helmet, Johnny, it was just hell, not a shootout! Our Sergeant were wounded, we dragged him into the trench and bandaged there.
-Guys, tell my mother...-Sergeant Leoneson started.
-You will tell her everything, damn kamikaze!
And then we called our guys, our glorious Sokolov, who dropped on this rat napalm. You should have seen it, man! When I approached this bag, it was gray, then gold, and now it will be golden for a long time and only then Blackens, absorbing his black rats.
I love the smell of napalm in the morning. The Whole storeroom was soaked in it. It was a smell... Victory!
Someday this war will end.
"Well, or something like that.
Sometimes When some slug bites you by the toe and eats 99 KP from 100 I want to ask him a question-H T O THOU T A K O E?
Translated by
Microsoft from Russian
Microsoft from Russian
"rooMaze" Action/first-person RPG with stylized voxel graphics on the engine "Unreal Engine 4".
Very unusual graphic style. This is really cool! I can't even remember something like that. The Original solution to combine the engine "Unreal Engine 4" with voxel style and 3D-graphics. In the game, all objects are three-dimensional and consist of cubes. The World looks like a huge construction from a designer resembling Lego.
Dungeons, items and enemies are randomly generated.
At every step you are waiting for not only dangerous enemies, but also deadly traps. They will present not a few "pleasant" surprises. Everywhere stretching, floor slabs with deadly spears and darts, rotating axes and clubs, filling the room with gas, etc. Should be very careful, because the character can get wounds, fractures, burns. In this case, damage affects the gameplay. If the bone in your leg has cracked, you will move much slower, the burn on your hand would complicate the use of weapons. Damage can be seen on a special screen and under the stripes of health and mana.
The game has inventory, equipment screen, damage screen and a skill screen in which you can pump skills in three branches (ranger, wars, Mage).
Weapons in the game a lot, it is diverse. You can find arbalets, bows, swords, clubs, shields, rods, staffs and firearms. Some of this can be bought in the store, but the merchant will give his goods only for barter (no coins in the game). So you have to work hard to get the extra things and bargain!
Hardcore gameplay gives an unusual combat system. Each blow takes time to sweep, and the weapon-reload before each shot. Skills help, but act only on a certain type of weapon. So every swing, punch or shot will have to be calculated! And taking into account the traps, received damage and attacking enemies to survive in the dungeon is very difficult.
The Game is definitely worth the attention. I can't believe it was made by only two people!
Gameplay: https://www.youtube.com/watch?v=wPDU9BErZ8w You can read other reviews and subscribe to our curators. Welcome!
5 minutes of game