Runewards: Strategy Card Game
About
Runewards is a free-to-play competitive strategy card game pitting you against other players in an epic duel of wits and tactics.
Runewards is a game about anticipating your opponent's moves and out-smarting your foe in any way you can. The game is easy to learn but hard to master. Once you open the game, build your own deck and let the fun begins!
The idea is simple. Each card you place on the Battlefield (called Units) has a value that we call Power. Whoever has the highest Total Power at the end of the round , wins it.
The game is played in a best of 3 rounds so win two of them to net the match.
By combining and chaining different cards abilities and clever deckbuilding, you can create awesome tactics and strategies that will eventually win you the match itself!
Tactics: Recognising your opponent's strength and weaknesses. Knowing if your opponent bluff in his moves, or holds the answers to your own. In Runewards, the match is played in a best-of-3 rounds. Will you give up this round to do a comeback in the next? Or will you put all you have and let the winner takes it all.
Short and Sweet: Each game design to last several minutes. You can hop in for a quick game whenever you like or take the time to climb up the competitive ladder.
In Runewards, you have 3 Races with 1 Natural faction (Mercenaries) at launch. Each race has its own style, abilities, features and tactics.
-Unique Races and Heroes: The game will initially launch with 3 Races, each with its own unique Heroes, Units, Abilities, Spells and mechanics. Within the Gameboard you decide how to play. Each move you make can win or lose you the round or even the match itself.
In Runewards, we currently have three game modes.
Single-Player
Multiplayer (Ranked Gameplay)
Campaign
If you wish to just go out and play against a computer, we cooked up some fine goblin-made A.I to fight against. There are a variety of difficulties ranging from easy to insane. Test your newly minted decks and see if they are up for the challenge.
If competitiveness is in your blood, the Multiplayer is just for you. Play against others in a competitive scene with leagues, ranks and bragging rights or just play for fun.The Choice is yours.
Competition: Play against your friends or other players online, try your skill in Ranked Matches. Leagues will be played in 'Seasons' - Where you can climb to the top of the ladder in a League we called "Archon".
Our newest addition is a brand new campaign, telling the story of the Runeseeker and his quest for the Runewards.
Meet special bosses, each with a unique ability that will challenge you to think and play differently. At the end of each boss is a reward - a card upgrade!
In our Deckbuilder, this is where all the magic happens.
In here, you can view your card collection, building decks from all different races.
Craft new cards or salvage unused or excess ones.
-Free to Play: You can earn new cards just by playing the game.
Daily quests, special achievements and League rewards will allow you to earn Gold, which can be used to buy Golden Chests - containing new cards you can add to your card collection.
Runewards is a game about anticipating your opponent's moves and out-smarting your foe in any way you can. The game is easy to learn but hard to master. Once you open the game, build your own deck and let the fun begins!
The idea is simple. Each card you place on the Battlefield (called Units) has a value that we call Power. Whoever has the highest Total Power at the end of the round , wins it.
The game is played in a best of 3 rounds so win two of them to net the match.
By combining and chaining different cards abilities and clever deckbuilding, you can create awesome tactics and strategies that will eventually win you the match itself!
Tactics: Recognising your opponent's strength and weaknesses. Knowing if your opponent bluff in his moves, or holds the answers to your own. In Runewards, the match is played in a best-of-3 rounds. Will you give up this round to do a comeback in the next? Or will you put all you have and let the winner takes it all.
Short and Sweet: Each game design to last several minutes. You can hop in for a quick game whenever you like or take the time to climb up the competitive ladder.
In Runewards, you have 3 Races with 1 Natural faction (Mercenaries) at launch. Each race has its own style, abilities, features and tactics.
-Unique Races and Heroes: The game will initially launch with 3 Races, each with its own unique Heroes, Units, Abilities, Spells and mechanics. Within the Gameboard you decide how to play. Each move you make can win or lose you the round or even the match itself.
In Runewards, we currently have three game modes.
Single-Player
Multiplayer (Ranked Gameplay)
Campaign
If you wish to just go out and play against a computer, we cooked up some fine goblin-made A.I to fight against. There are a variety of difficulties ranging from easy to insane. Test your newly minted decks and see if they are up for the challenge.
If competitiveness is in your blood, the Multiplayer is just for you. Play against others in a competitive scene with leagues, ranks and bragging rights or just play for fun.The Choice is yours.
Competition: Play against your friends or other players online, try your skill in Ranked Matches. Leagues will be played in 'Seasons' - Where you can climb to the top of the ladder in a League we called "Archon".
Our newest addition is a brand new campaign, telling the story of the Runeseeker and his quest for the Runewards.
Meet special bosses, each with a unique ability that will challenge you to think and play differently. At the end of each boss is a reward - a card upgrade!
In our Deckbuilder, this is where all the magic happens.
In here, you can view your card collection, building decks from all different races.
Craft new cards or salvage unused or excess ones.
-Free to Play: You can earn new cards just by playing the game.
Daily quests, special achievements and League rewards will allow you to earn Gold, which can be used to buy Golden Chests - containing new cards you can add to your card collection.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows® 7 / Windows® 8 / Windows® 10
- Processor: Intel® Pentium® D or AMD® Athlon™ 64 X2
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® 6800 (256 MB) or ATI™ Radeon™ X1600 Pro (256 MB) or better
- Network: Broadband Internet connection
- Storage: 300 MB available space
- Additional Notes: 1024 x 768 minimum display resolution
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64-bit
- Processor: Intel Core™ 2 Duo E6600 (2.4 GHz) or AMD Athlon 64 X2 5000+ (2.6 GHz) or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
- Network: Broadband Internet connection
- Storage: 300 MB available space
- Additional Notes: 1024 x 768 minimum display resolution
System requirements for iOS
iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
Runewards: Strategy Card Game reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Ambiguous game, let's deal with it.
PvE Has A free story campaign, unlike all beloved HearthStone. For passing levels give permanent bonuses-print hidden properties of the starting cards. On The one hand you are interesting to pass the Pve for useful awards, with the other developers Tupho took what was originally to be issued... This is a creative but insolent deception.
The Counterfixes are interesting and teach many strategic tricks. No driving by the handle. That'S just for access to late skirmishes need to pay coins that can be spent on boosters. In addition to the main story there are still daily randomly generated calls, absolutely free. This is a great way to collect crafting currency, experience and even cards. In General, single modes were excellent.
The Variety of His Netushki, Sovem. The game has only three races (humans, monsters and demons), well, and neutrals, called mercenaries. Among themselves they are no different. All creatures have similar abilities, are drawn in the same style and are equal in strength. There are very few Maps, so little I have not met in any CI.
There is no Tactical sample, usually you are stuffing the deck with the most powerful specimens, occasionally adding weaker but tricky ligaments. These Ligaments are not advantageous, because they make a lot of risk, and in the case of the use of one harmful spell the enemy can do everything.
Replay After 6 hours tired, despite the fact that I love KI and there is a very good quality of performance. Unfortunately, nothing fundamentally new has not seen. The Game was made clearly in a hurry and with a great look at Gwent. As A result, there were few maps, few modes and zero perspective. Rusty here is banal nowhere, the same "Fable: Fortune" is several times wider, and she threw up for exactly the same reasons. Well, it is very fast: the battles cease to bring pleasure and boil down to the same schemes. You can see by the number of reviews on Steam. Developers, stop copying other people's ideas-do something of your own!
Translated by
Microsoft from Dutch
Microsoft from Dutch
I just have to say started this game on IOS. Ofcourse, I think like much who know the game, I said this is Gwent, just someone made it for IOS, whatever. Than I started play and eventhough it still had alot of the feeling of Gwent, but slightly I started to see differences what I liked.
-The rows in this game make sence
-The campaign is way way more fun than Gwent. But tbh gwent was the worst single campaign I've ever played in what kind of game.. I literaly almost alseep, just clicking and all was good, It's so crazy boring easy.
-The music and scene are more lighter, though not less fierce.
-When I saw the 3D modeling of the cards, there I was really like damn I think I was wrong.
the modeling of the cards is nice done, you see the depth of the cards, makes the card more worth.
This game is NOT Gwent, its like comparing FIFA en PES is the same genre still people prefer one above the other? Why? cause it's different in his own way. The same for this game.
This game is abit more adventure and I hope the devs will invest in the story of Runewards, I even had some laughs here and there.. why I'm helping that drunk bastard farmer XD he doesnt have a deck or something of his own?
Good game. the only thing I like from heartstone I like they kinda use it, and its the UI, buttons , look. very good.
And thanks good it's not like that game, but there is RNG of course, if you dont like RNG and you're a math fan, this game aint for you, better play prisamata, NO rng there. But this is an adventure and it makes the game replayable with the RNG, like that you can have different outcomes, else its boring.
Try it for free, you can get a good feeling about it.
The only thing I really liked more in GWENT are the kegs, they kinda made that part alot more fun of the monkey smasing the Kegs. But far from that I feel much more like this game has me comeback everytime to have a good time, and now on steam its even nicer.. keep the nice work up.
Id say 9/10. 1 point I leave for them to show what single campaign going to be, than it's 10/10