Average Playtime: 5 hours


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Runeyana is an RPG that combines Hack and Slash action. It evokes a story of bravery, strength, courage, trust and the desire to overcome destiny. Set in a deep, responsive, huge world, you will explore a beautiful sprawling land gaining the trust of various species scattered throughout the world. As in real life, you will cope with internal racial tensions by obtaining their trust through reputation. Use unique weapons and craft your character in both physical and psychological customisation.Features
Role Playing Game mixing Hack and Slash action
Online trade and looting support
Leveling up
Learn your enemies’ abilities.
Storyline based on the ancient gods of Runeyana
Game goes through the bone age to the stone age
Questing and NPC system
Pet system too!
Create your own army
Buy your own buildings and hire guardians to protect yourself from players online. Become the King of Alteos by owning as many buildings as possible.
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP and newer
  • Processor: 2.0 GHz
  • Graphics: NVidia GeForce 8800
  • Sound Card: Integrated audio
  • OS: Windows 7 and newer
  • Processor: Intel Dual-Core 2.2 Ghz
  • Graphics: NVidia GeForce 9800
  • Sound Card: Integrated audio
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Last Modified: Sep 17, 2019

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Runeyana reviews and comments

Translated by
Microsoft from French
This game came out way too soon! It may be a beta or an alpha, I don't know, but the number of problems is just hallucinating! The +: the graphics are beautiful, the music is rather nice, although I heard only one, the interface seems rather well made and intuitive. In short, the game seems rather promising. The-: far too many bugs! The world is not cubic, but the character moves as if. Example: If there is a slope: If one tries to climb simply by advancing, the character will stop at times and will jump to climb, if one tries to descend, he shall advance in the air, straight ahead, before descending back on the spot. Physics is very poorly managed. Attacks: do we really have a stroke? The left click has no effect, and the right click makes us type with a whip that blows the character and target to the second shot but.... does not make any damage? How are we supposed to gain experience if we can't kill any Monster? And if it takes a weapon to kill them, why doesn't any of the 2 NPCs we see do not give us one? I vaguely understood by the second that it was necessary to fetch a weapon, but no way to know where otherwise than by following the arrow, I seem to have understood that he advises us to run if we cross a monster, but how can we flee from monsters that go faster than us, knowing that we cross a good dozen wolves on the way (which I could not even finish). The very first NPC we cross: a "skill" merchant? And if I understand well he proposes to improve our skills? or it's something else, because nothing is indicated! Except I don't have enough resources. So why is this NPC that we cross if we can't interact with it? The tutorial is mandatory when creating the character! Why propose if you want to play directly or if you want to do the tutorial if in the end, the world contains monsters that we OS right out of the ship? The interface of the game (inventory, stats, skills, etc...) that appears in the character creation interface. We also see that they focused on the female character: have can personalise the female character (her hair, their colors, etc...), but you can not change anything of the masculine persona (which you do not even see the face until you play) the video of tutorial!!!! Their quality is HORRIBLE! You can't see anything! So how can we understand what the NPC explains if the video that explains it is such a bad quality? This game could be nice if there were not all these flaws. The idea is good, but the game is sloppy. There was more effort on the creation of the female perso than on the game itself.
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