RunnerGame(Prototype)
About
<<Keyboard support only at this point>>
Run left/right with LEFT/RIGHT-key
Jump with UP-key
Roll with holding DOWN-key ----before---- landing on the ground.
Using the same seed will always give the same map. (unless i add new maps which most certainly is the case at this point in time.)
My Goals with the game as of now(this may be updated):
-Adding UI to support playing on phones.
-Making the Timed mode available to play.
-Adding enemies you have to jump on to kill, thus making you automatically jump forward aswell.
-Adding breakable walls/doors/planks you can break with rolling.
-With the two points above I can make way more variety to maps.
-Connecting the game to a firebase to keep weekly scores and player accounts
Feedback received from players so far
- Add coyote jump
- different jump heights depending on if you hold jump-key or not
My post on Godot discord: https://discord.com/channels/212250894228652034/1067767445156270090
If you do play, feel free to put down your seed and record and also all kinds of feedback. Is it too easy, too hard, something doesnt make any sence, why did I do this or that or even have suggestions on what to add/change/remove to make the game better. Im solo developing the game and i use free assets from itch.io.
I manage to develop atleast 2-3 hours a day as of right now. Thanks!
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Art
- The character: https://zegley.itch.io/2d-platformermetroidvania-asset-pack
- Tileset: https://trixelized.itch.io/desert-ruins