Average Playtime: 2 hours

Environmental Station Alpha

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About

Environmental Station Alpha is an action adventure platformer with a retro aesthetic and heavy emphasis on exploration. In the game the player controls a robot sent to investigate a mysterious, abandoned space station with the mission to find out what exactly took place there. Overrun by wildlife the station is immensely dangerous to explore, and on top of that earthquakes have made navigating the various areas very challenging. Over the course of the game the player must uncover secrets, fight loads of bosses and amass powerups in order to really figure out the fate of the space station. The game also features a wonderful ambient soundtrack to immerse the player into the gameplay.
The game's musics were made by Roope 'Noby' Mäkinen ( http://noby.untergrund.net/ )
The SFX were made by Joonas 'Kissa3' Turner ( http://twitter.com/kissakolme ) and Niilo Takalainen
NOTE: The Mac version doesn't have gamepad or Steam Cloud support.

Platforms
Release date
Developer
Arvi Teikari
,
Roope Mäkinen
Publisher
Hempuli Oy
Age rating
Not rated
Website
http://www.hempuli.com/esa/

System requirements for macOS

Minimum:
  • OS: OSX Yosemite
  • Processor: Intel(R) Core(TM) i5 CPU
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce GT 600
  • Storage: 150 MB available space
  • Sound Card: Intel High Definition Audio
  • Additional Notes: No gamepad support for the Mac version

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel(R) Core(TM) i3 CPU
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce 310M
  • DirectX: Version 9.0
  • Storage: 30 MB available space
  • Sound Card: Realtek High Definition Audio
  • Additional Notes: May vary from computer to computer
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Last Modified: Aug 26, 2024

Where to buy

Steam

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Axiom Verge / Environmental Station Alpha Comparison
Feb 12, 2018
Matthewmatosis
Environmental Station Alpha trailer
Jun 19, 2012
Hempuli
Environmental Station Alpha Release Trailer
Apr 22, 2015
Hempuli
Environmental Station Alpha by R3DninjaJosh in 26:35 - AGDQ 2018 - Part 15
Jan 12, 2018
Games Done Q...
Let's Play: Environmental Station Alpha #1 - Into the Station
Dec 29, 2015
Smight
Environmental Station Alpha by Escheria in 24:38 - GDQx2018
Nov 6, 2018
Games Done Q...
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11,913 items
50.00%
Garbage Collection
Defeat the Scrapping Unit
50.00%
Stony Gaze
Defeat the Robed Statue
50.00%
Access
Defeat the Station AI
50.00%
Plant and Blood
Defeat the Overgrowth
50.00%
Sea Monster
Defeat Serpent 5
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14 items
Watch>>! Alpha (2018) Full Movie Online Free + STreaming No Ads
ESA Alien% in 56:09
environmental station alpha no OOB WR in 23:18
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100 items

Environmental Station Alpha reviews and comments

I tend to think this wouldn't have the positive reception it does if it wasn't the "underdog" to Axiom Verge. Combat is  not only kinda bad but also exacerbated by how poorly enemy movement fits the simple combat. Powerups are pretty unimaginative - double jump, dash boost, hookshot, charge shot, etc. Design choices feel almost focus grouped to death, but this time from reddit or something - dodge move where you dodge THROUGH enemies and attacks because Dark Souls did it, lots of named bosses with high damage output (with no health drops) because that's what GameFAQs calls "difficulty," a laughable amount of "secrets" hidden behind non-descript fake walls that you can just walk right through because that pads the length of the Steam guides, precision platforming sections, that kind of thing. Because of those flaws, exploration feels less like a self-directed reward and more of a checklist because that's what Metroidvanias "do." Kind of a disappointment all around frankly.
Translated by
Microsoft from Deutsch
I'm now at about 40% of the Game and giving up. The Main Reason is the increasing Level of difficulty from about principals 3 of the Game. Example: A Boss Fight against a Giant Plant for which I died again and again for several Hours. The Monster had three different Phases with Tons of Health Points. Only if you have the two Phases with minimal Loss of Life and almost all health Increases do you have a Chance at all. So this Game developer has probably never heard of Balance of difficulty. A Little later another Boss fight after Turning on a Generator, which I had weathered with 2 Health Points, only to be destroyed on the Return to the storage Point from a now activated firing range, whose Shots penetrate even through Rock (!!!) to become. 30 Minutes later there is another Boss Fight against a Spider, where you immediately Bless the Time again. Should I die Here again hours? I have absolutely no Desire for that. Game cleared!
Translated by
Microsoft from Deutsch
https://youtu.be/CP8qDSJ4lbE History There is an abandoned Space station in Space. We are a Robot sent from a Spaceship to find out what happened. We know nothing at all and must fall into the uncertain. Graphic Very simple Kept in a beautiful 2D pixel World. The Areas and also the Opponents are very nicely designed. This makes you feel a little transported back to THE Times at NES and Gameboy. Gameplay Beginning we can't do much and need to jump through the Area and kill Monsters with our Beam. Over Time, however, we get more Skills that we can turn off. These Skills are necessary to get to certain Areas. Stepping with the Gamepad must be adjusted here before this Active is and I recommend that here as well. Even if the Description of the Skills in the Game are poorly translated, you get behind it quickly. Bosses Also offer nice Variety. The whole Game wins a Stark to the Metroid Series. Sound The Music adapts to every Environment here as well and also changes with Boss Monsters. The Feeling of an abandoned Station is well conveyed by the Music and you get more Desire to explore the Station. Unfortunately, Replay Value achievements do not exist here, but you can quickly get going to explore the Whole Map. Which is often not easy. Because you have to discover Secrets or need certain Items first. If you have the Game through it completely, you will not necessarily want to play it again. But I Don't think it's necessary here either. Challenge The Boss Mechanics are quite simple at the Beginning, however, become more And more Demanding with the later Course. The Areas and the Monsters have it in them later, too. Also, you only get the Clue where you have to go with a single Point. How to get there you have to find out for yourself, which is not always easy. Conclusion I would call this Game a successful Metroid Clone with a slightly different Story. For the Price you can't say anything here and can only recommend this Game at the Place.
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