Average Playtime: 1 hour

1001 Spikes

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Discover the lost treasures of Ukampa in South America as Aban Hawkins searches for his estranged father, world-famous archeaologist, Jim Hawkins. The elder Hawkins mysteriously disappeared while exploring the ruins. Before his disappearance, the elder Hawkins entrusted his daughter, Tina with a map to the location of the ruins but with a grave warning that death awaits around every corner.

Aban Hawkins races into the frozen tundra of the antarctic, undiscovered temple ruins and the vast caverns of South America in search of his father and the legendary treasure rumored to lie behind the Golden Door of Poko-Mum.


■ 1001 Lives to pass 100+ Levels
Devious traps and cleverly designed levels ensure a variety of challenges that will test the limits of your skills, reflexes and patience.

■ 4-Player Local Co-op and Versus Gameplay
Test your platforming and treasure skills with up to 4 of your friends!

■ Retro with style
Classic 8-bit style chiptunes by Rushjet1 and Misoka with true-to-Famicom graphics

■ Secret of Ukampa
Unlock nearly two-dozen secret characters, each with vastly different gameplay and abilities

■ Watch the Story unfold
The action and mystery advances through in-game cutscenes, each character with their own unique story!

System requirements for Xbox One

System requirements for Wii U

System requirements for Linux

System requirements for PlayStation 4

System requirements for PS Vita

System requirements for Nintendo 3DS

System requirements for PC

  • OS: Windows 8 / 7 / Vista / XP
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon-Series 9600 and up, Nvidia GeForce 6000 and up
  • Storage: 256 MB available space
  • Processor: 2.4 GHz Dual Core 2.0 (or higher)
  • Memory: 4 GB RAM
  • Storage: 256 MB available space

System requirements for macOS

  • OS: 10.8
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel: GMA 950 and up, ATI/AMD: X-Series 300 and up, Radeon - Series 9600 and up. Nvidia: Geforce 6000 and up.
  • Storage: 256 MB available space
  • OS: 10.9
  • Processor: 2.4 GHz Dual Core 2.0 (or higher)
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.
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Last Modified: May 23, 2024

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2 edits
Jun 13, 2018
1001 DRUNKS - 1001 Spikes Gameplay
Apr 15, 2016
1001 Spikes: 1001 Deaths - PART 1 - Game Grumps
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1001 Spikes - Ouch
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1001 Spikes - Gameplay Overview
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1001 Spikes reviews and comments

Translated by
Microsoft from French
1001 spikes is clearly a game that I recommend to all fans of retro platformers. You will find the difficulty, the 8-bit music, the level-design, but also the crealty of the developers and above all, the sense of accomplishment when you finish this damn game! Some points on which I would like to return:-If you are the kind to get angry quickly, this game will give you nightmares. In the past I was very sanguine in front of a game, and lately I'm calmer, but believe me, this game made me push some horror cries in front of some traps and brought out this side of me that I thought passed haha-Yes, some traps are vicious. The whole level is hard, you're happy to be at the end, and BIM, a PIC that comes out of the abyss appears and forces you to recommit the whole level... After pushing a big scream, and if the gamepad (no question of playing keyboard haha) is not dangled by the window-the difficulty knows some peaks, but in the end, there are two-three levels on which I died more than 150 times!! It's really too hard there, not only is it vicious, but it's literally pixel by-last point, the music is really good, but when you die (that is, all the time) the music resumes at the beginning. So we almost always hear the same ball from the beginning, since we die quite early often, and so I finally know the end of the melodies of the game, while the beginning of the music are encres in my head short, a retro hardcore game, I recommend , very nice, with a lot of characters to different gameplays, and ancillary missions (the Tower of nannar for example) really nice too. But a lot of patience is required, and self-control.
Translated by
Microsoft from French
1001 spikes is a retro platform game developed by Nicalis, the Studio responsible for the very good remake of TBOI, TBOI: rebirth. The game follows the tribulations of Aban Hawkins, an adventurer set out to explore ancient ruins and recover artifacts, telling each of the stages of his journey by a table full of traps that we will have to cross... How? By taking your gamepad/keyboard, and sitting on a cactus to redirect the pain of your hands to your Foundation:/ Indeed, the retro aspect of the game comes out here in the form of the 1hit = 1kill scheme, and the need to bend to a Cheetah timing under speed in rainy weather. You will also have to play on alternating high and low jumps, each being on a different key... and finally be careful to place yourself at the pixel close, indeed Aban loves his hat so much that he is now part of his body, you are warned ^^ by chance, if you do not feel able to meet this challenge by yourselves, you can invite friends s, all you dress up in leather, and finally finish this damn level... the action is unfortunately often complicated by the presence of several Jokers... but hey, at least you can share your cactus. Add to that alternative game modes, Coop and PvP, and a lot of unlockable characters, which for the most part will change the gameplay and will force you to rediscover the story mode with more ease/difficulty. Good, small recap ': positives:-retro gameplay-artistic direction nice, it remains readable and pleasant to look:)-good soundtrack according to me, several music remained in my head after my sessions-good choice for a couch-party, the gameplay is simple to understand and multi modes are noob-friendly more than the story mode (according to me)-lots of characters offering interesting gameplay variations negative points:-not much to blame for the game, if not its tendency on some levels to " make "difficulty by playing too much on a very (too) perfect timing that changes slightly after each death... pretty annoying to get killed by a perfect pixel jump makes a Milli-second too late after spending 30 seconds waiting for the moving platform... for the 341th time:/ In the end, I can only recommend this game, with a good warning: expect injustice and a lot of rage on some levels, so plan something soft and resistant for sessions more than half an hour... Good luck, over. Kaptain.
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