I tend to think this wouldn't have the positive reception it does if it wasn't the "underdog" to Axiom Verge. Combat is not only kinda bad but also exacerbated by how poorly enemy movement fits the simple combat. Powerups are pretty unimaginative - double jump, dash boost, hookshot, charge shot, etc. Design choices feel almost focus grouped to death, but this time from reddit or something - dodge move where you dodge THROUGH enemies and attacks because Dark Souls did it, lots of named bosses with high damage output (with no health drops) because that's what GameFAQs calls "difficulty," a laughable amount of "secrets" hidden behind non-descript fake walls that you can just walk right through because that pads the length of the Steam guides, precision platforming sections, that kind of thing. Because of those flaws, exploration feels less like a self-directed reward and more of a checklist because that's what Metroidvanias "do." Kind of a disappointment all around frankly.