Rustbucket Rumble reviews

Translated by
Microsoft from Russian
_____ UPDATE FROM 30.05.2015. Everything positive that will be after this bunch of indignation can not read. There's an old irrelevant review that really describes the essence of the game. I Change my opinion to the diametrically opposite. There is no potential In the current form. I don't see any further. 1). Zhlobat with the characters. You want to choose from all six: Buy access (LDC) for 249 rubles. Otherwise, each of the 2 characters set for this week to play 10 matches (and this will be a problem for a further reason), ie 20 that they priplusovat available for next week with the option to choose. And These are the so-like circles of hell, to her god. 2). Match Search. At what time was not looking For a match, even the evening did not guarantee me a quick finding of the game. Those Who want to play fade right before the eyes, because there is a counter: typed 5 of 6 players, and then these five as a timer descend to the unit, which I am. Waiting in a couple of minutes for this game-NORMA! 3). The Attitude of the players. Maybe waiting so affected them or immediately unclear what to do (lazy to pass the non-track training), but 1 of 2 matches (I do not lying) one of the 6 players out of the game, although there are pathetic fights 3 on 3, and occupying something 5 with a few minutes of time! 4). Regular disconnectors also occur 1 of 2 matches. Especially frustrating when you are already winning, and the server suddenly falls. This game is dead from the start. Although There she barely managed to move, sitting in the "novelties", but now I am convinced of it. _____ FURTHER INFORMATION FROM 11.05.2015. The Positive sides, ruined by the implementation of the network component of the game: 6 robots with their weapons and features, of which I really at the start was available only two. 4 Elementary maps, the essence of which-it's on the base on each corner (red on the left-blue on the right). By automatic search of matches can be dialed a couple of minutes, and maybe at once (it is necessary for 6 people, 3 for each team. Even writes how much it was typed, but then someone can abruptly come out "out of the waiting for the fight" and break the rest. It Is possible to create a match And even 5 against 5, but the game is not yet densely inhabited by people. Training teaches elementary region, which can be learned and just by looking at the control settings, but a specific battle on the example of a real match with bots does not teach. Also, training is MISLEADING, recommending using keys instead of mouse buttons, although they are also involved in management and duplicate the keyboard. Did not like that the ESC game offers to get out of the match without popping a warning. NOW to the MAIN (The simplest game mechanics): Kill enemies-they turn into scrap and melt on the base. We get a point For that. The Truth should be in time to pull, until the enemy is restored from this state (resurrected). The more often he is, the longer he will be in the state of scrap metal, and when he is surrendered, this timer becomes the original one. In the Middle of the card there is a "neutral" trash, which can also be taken and get a point for it. You can Also take your killed allies to the point did not get the enemy (of course, in this form we are slow and do not shoot). Who first picks 15 points-collects a huge robot, which will go to the enemy on the base and all the souls will clarify them. When Both teams manage to assemble robots, I think "decides skill", how effectively will shoot the team (so far only read, but it seems everything is clear). Five-minute Matches, about that. The Potential is only in the case of adding large "Ficshechek", "buns" or whatever you call, and I prefer to say "add depth to the gameplay", because in its current state it is TOO SIMPLE. Risky to put a recommendation, because even in the case of stagnation of the game (there is simply nothing to worsen), no one will lose anything but 15-30 minutes of acquaintance with the game.
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