Average Playtime: 2 hours

Rustbucket Rumble

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GAMEPLAY DESCRIPTION
Rustbucket Rumble is a side-scrolling, team-based, arena combat game. Players choose from 6 distinct robot characters of varying personality, ability, and weaponry, forming two teams of 3 robots. Players must work with their teammates to attack enemy robots until they are turned into bins of scrap, then transport the bins back to their base as scraps for recycling. It’s capture-the-flag where the players are the flags!

Once a team has collected enough scraps, they can create the mighty giant robot, El Rey Gigante Robo Jr., and unleash him to destroy the enemy base and win!THE STORY
After years of making a mess of things, mankind has finally given up and left Earth to find a new planet to trash.

Left behind were the machines that once dutifully served their human masters. Among these were the robots of arch-rival companies Robotic Engineering Depot (RED) and Blucom Discarded Plastics and Metals. With nothing else to do, these now-leaderless robots escalated their competition into fierce combat.

Both sides are now desperately collecting materials to create a giant robot powerful enough to destroy the other. The RUSTBUCKET RUMBLE has begun!ROBOT CLASSES


Clancy

Grunt Model CLN-C has probably taken one too many hits, bullets, and rockets to the head, but he never gives up. Always helpful, Clancy is quick to heal teammates or provide cover fire from his automatic rifle. He doesn’t have any fancy gadgets to carry scraps, because he doesn’t need them. All Clancy needs to retrieve scraps is just some good old fashion determination and his metal robot arms.



Daisy

Engineer Model QT-3.14 has a cute and cheerful appearance, but make no mistake — Daisy is a technician of pain and punishment. Small in stature, she commands a powerful mech suit to help her build sentry turrets and carry drones. And she’s happy to get into the fray with her roller bomb launcher.



Kasumi

Ninja Model KA5-M13 was originally built for non-combat purposes. After the humans left, she finally got to pursue her dream of being a ninja assassin, but with a modern twist. Holograms, smoke bombs, and a cyber sword help her quickly dismantle enemies before they even know what happened.



Bjorn

Brute Model HPM4X has an imposing stature and makes the most of it. Running head first into danger, he uses his powerful flamethrower to decimate enemies. His energy shield keeps him alive even in the worst conditions, and he’s so strong that he can easily toss scraps to his teammates.



Valentina

Sniper Model H0RN3T is as calm as she is deadly. Cold and calculating, she finds that the best place to position herself during combat is just out of sight from her foes. After dropping an enemy, she uses her extending grabber claw to retrieve scraps from afar. Even if her opponents do get the jump on her, she never loses her cool and uses stun grenades and a short range rapid-fire pistol to hold them off.



Maverick

Bombardier Model DNGR-Z0N is a show-off. Thinking his jetpack puts him above the competition, he’s developed a cocky, prideful demeanor. His jetpack allows him to maneuver in and out of combat with ease and perform bombing runs. If he’s not careful, then Maverick may find himself in dangerous situations. But little do his foes know, that’s right where he wants to be. The danger zone. And when it seems like Maverick has bitten off more than he can chew; he uses his trusty rocket launcher to help even the odds. He can fly, get a burst of speed, and drop a number of bombs to the unfortunate robots below.
Platforms
Release date
Developer
Reactor Zero
Publisher
Scrap Yard Productions, LLC
Age rating
Not rated
Website
http://www.rustbucketrumble.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10 or higher
  • Processor: Any dual core processor
  • Memory: 2 GB RAM
  • Graphics: ATI/Nvidia videocard with at least 256MB; Intel HD4000DX9
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
Recommended:
  • OS: Ubuntu 10.10 or higher
  • Processor: Any dual core processor
  • Memory: 2 GB RAM
  • Graphics: ATI/Nvidia videocard with at least 512MB
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Game controller recommended

System requirements for macOS

Minimum:
  • OS: OS X 10.6 or later.
  • Processor: Intel Core Duo
  • Memory: 1 GB RAM
  • Graphics: 64 MB
  • Storage: 1 GB available space
Recommended:
  • OS: OSX 10.10 Yosemite or later
  • Processor: Any dual core processor
  • Memory: 2 GB RAM
  • Graphics: ATI/Nvidia with at least 256MB
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Game controller recommended

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, Windows 7, or Windows 8
  • Processor: Any processor with 2 Cores
  • Memory: 2 GB RAM
  • Graphics: ATI/Nvidia videocard with at least 256MB; Intel HD4000
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
Recommended:
  • OS: Windows XP, Vista, Windows 7, or Windows 8
  • Processor: Any processor with 2 Cores
  • Memory: 2 GB RAM
  • Graphics: ATI/Nvidia videocard with at least 512MB
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Game controller recommended
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Last Modified: Sep 17, 2019

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МИР MMO ИГР
View all videos
1,175 items
15.38%
Afterburner
While playing as Maverick, use bombing run twice while carrying something
15.38%
Close Save
While playing as Clancy, heal an ally with less than 10% health
15.38%
Long Arm of the Law
While playing as Valentina, grab something from max range
15.38%
Rustbucket Champion
Get to level 50 in Ranked Matches
15.38%
Rustbucket Challenger
Get to level 25 in Ranked Matches
view all achievements
21 items

Rustbucket Rumble reviews and comments

Translated by
Microsoft from Russian
_____ UPDATE FROM 30.05.2015. Everything positive that will be after this bunch of indignation can not read. There's an old irrelevant review that really describes the essence of the game. I Change my opinion to the diametrically opposite. There is no potential In the current form. I don't see any further. 1). Zhlobat with the characters. You want to choose from all six: Buy access (LDC) for 249 rubles. Otherwise, each of the 2 characters set for this week to play 10 matches (and this will be a problem for a further reason), ie 20 that they priplusovat available for next week with the option to choose. And These are the so-like circles of hell, to her god. 2). Match Search. At what time was not looking For a match, even the evening did not guarantee me a quick finding of the game. Those Who want to play fade right before the eyes, because there is a counter: typed 5 of 6 players, and then these five as a timer descend to the unit, which I am. Waiting in a couple of minutes for this game-NORMA! 3). The Attitude of the players. Maybe waiting so affected them or immediately unclear what to do (lazy to pass the non-track training), but 1 of 2 matches (I do not lying) one of the 6 players out of the game, although there are pathetic fights 3 on 3, and occupying something 5 with a few minutes of time! 4). Regular disconnectors also occur 1 of 2 matches. Especially frustrating when you are already winning, and the server suddenly falls. This game is dead from the start. Although There she barely managed to move, sitting in the "novelties", but now I am convinced of it. _____ FURTHER INFORMATION FROM 11.05.2015. The Positive sides, ruined by the implementation of the network component of the game: 6 robots with their weapons and features, of which I really at the start was available only two. 4 Elementary maps, the essence of which-it's on the base on each corner (red on the left-blue on the right). By automatic search of matches can be dialed a couple of minutes, and maybe at once (it is necessary for 6 people, 3 for each team. Even writes how much it was typed, but then someone can abruptly come out "out of the waiting for the fight" and break the rest. It Is possible to create a match And even 5 against 5, but the game is not yet densely inhabited by people. Training teaches elementary region, which can be learned and just by looking at the control settings, but a specific battle on the example of a real match with bots does not teach. Also, training is MISLEADING, recommending using keys instead of mouse buttons, although they are also involved in management and duplicate the keyboard. Did not like that the ESC game offers to get out of the match without popping a warning. NOW to the MAIN (The simplest game mechanics): Kill enemies-they turn into scrap and melt on the base. We get a point For that. The Truth should be in time to pull, until the enemy is restored from this state (resurrected). The more often he is, the longer he will be in the state of scrap metal, and when he is surrendered, this timer becomes the original one. In the Middle of the card there is a "neutral" trash, which can also be taken and get a point for it. You can Also take your killed allies to the point did not get the enemy (of course, in this form we are slow and do not shoot). Who first picks 15 points-collects a huge robot, which will go to the enemy on the base and all the souls will clarify them. When Both teams manage to assemble robots, I think "decides skill", how effectively will shoot the team (so far only read, but it seems everything is clear). Five-minute Matches, about that. The Potential is only in the case of adding large "Ficshechek", "buns" or whatever you call, and I prefer to say "add depth to the gameplay", because in its current state it is TOO SIMPLE. Risky to put a recommendation, because even in the case of stagnation of the game (there is simply nothing to worsen), no one will lose anything but 15-30 minutes of acquaintance with the game.
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