Rustle (Ramo, TheGalgenHumor, Xiff47, Thomas Foucault, Enzo Giglio, masalirow, Yelaw)
About
On a camping night with your friend Diane, you’re celebrating the end of high school by roasting marshmallows, playing the guitar and discussing your past and future. But the anxiety induced by your incoming adult life materializes in the nocturnal woods. Strange sounds are disturbing your conversation, and you’ll have to identify them before you can calm down and have a peaceful night.
Rustle is an ambient, seated VR game with binaural sound, full voice acting (in French) and a cel shading visual style. It is a ten minutes interactive experience, partly scripted, partly sandbox, with two different endings. You will find yourself surrounded by large conifers, sitting in your sleeping bag, and listening to the your friend Diane's stories. A few objects are at hand to interact with your environment and its mysteries: a flashlight, a radio, a guitar, some sticks and a bag of marshmallows!
Subtitles: French / English
Rustle is supported by HTC Vive and by Oculus Quest 1 & 2 via Oculus Link. Apart from the menu access and calibration feature, you'll only need the trigger buttons. The menu allows for a full configuration of the experience, from audio to haptics.
Rustle was crafted in three months as a student project by:
Alice Rameau - Project coordinator & 2D/3D Artist
Thomas Foucault - Programmer
Antoine Lima De Carvalho - Game Designer
Minna Clair - UX/UR Designer
Antonin Terrien - Sound Designer
Enzo Giglio - Sound Designer
Rudy Michel - 3D Artist
Yann Kukolewsky - 2D Artist
Ora Yermia - Diane’s voice