Sackrifice (IN DEVELOPMENT)
About
This game is still in very early stages of development. Matt and I started making this game late June, but we're proud of what we've accomplished so far, considering we have jobs and other projects.
We plan on making a stealth game about playing as an animated sack that sacrifices townspeople to a lake god. The game will have a humorous tone, and as such the player sack will be clumsy, the models will be goofy looking, and the lake god will be annoyed with your attempts at sacrifices.
Move with arrow keys. Press 'Z' to pick up the icy ball, and press 'E' to see a cool particle effect.
The only code in Blueprints is for materials and the dialogue system, everything else is in C++.
Features/things I've learned:
- Picking up actors by attaching to actor or by using a physics handle
- Implementing A* algorithm as an actor component
- Have actors pursue a target actor using A* algorithm
- Using Blueprints (materials and dialogue system)
Credits (I implemented everything, but I definitely did not create everything):
Pathfinding: I adapted some of the pathfinding code from Sebastian Lague's Unity A* tutorial
Ice Material: Dean Ashford
Glow Material: UnrealCG
Mesh Particle Material: Dean Ashford
Water Material: Dean Ashford
Dialogue System: Reid's Channel
Art/Models: Unreal starter content, Matt's models are on his computer
Coding: me