Average Playtime: 1 hour


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Saira is a two-dimensional indie platformer game developed by Nicklas Nygren. The game is free, and its code was released publicly.


The game is set in a distant future, where humans figured out the interplanetary travel and colonies. Saira is a photographer. After a mysterious accident, she becomes the only human being left in the galaxy, yet she does not remember what happened due to a malfunctioning teleportation device that broke down during the event of teleportation itself. Saira begins her journey on her ship on Mars.


Saira can run, jump, hang on ledges and interact with the in-game world's items. She carries a personal data assistant with her at all times, which allows the players to manage her inventory through it, review the taken photos or to teleport Saira to the last checkpoint or directly to her ship.

Saira can photograph the scenes around her, which can be helpful, as there are clues present in the game that only appear after being photographed, such as the symbols on the walls.

Checkpoints have to be activated manually upon encountering them if the players want to teleport back to them.

The game features multiple puzzles that are required to be solved to use several game items. It is possible to open the PDA while interacting with the items.

Nicklas Nygren
Kreatoriet AB
Age rating
Not rated

System requirements for PC

  • OS: Windows 2000 or later
  • Processor: 2.1Ghz or higher
  • DirectX®: 9
  • Hard Drive: 250 MB for downloading the game + 200 MB for playing
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Last Modified: Sep 17, 2019

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Saira reviews and comments

Translated by
Microsoft from Spain
Combine Plataformeo and puzzles in a very balanced way. The puzzles are challenging and logical, no absurd puzzles that make you pull your hair when you find the answer. The control of the well-gotten character, missing perhaps uin little more precision when landing the jumps. Minimalist and beautiful Graphics. Definitely a highly recommended game.
Translated by
Microsoft from French
This title is a very good game which in addition, has the merit of being free. After, of course, Saira is not exempt from defects. In particular, I hear phases of platforms from time to time frustrating. But the phases of exploration and resolution of puzzles are worth forgetting these few annoyances. So it would be a shame to be missing this friendly game.
Translated by
Microsoft from Spain
I Really love this game but could be better if not overlook some things Pros-excellent designs of puzzles-gripping history, are two things that generate questions... One about the protagonist and his life, and the other about what happened in that world apocalyptic-simple controls and a good tutorial cons-musica that becomes monotonous if you play too long in an area-is a game that does not need graphics breakers but u n little detail in some scenarios would not be bad
Translated by
Microsoft from Deutsch
I almost gave up on the second Planet and'm glad I didn't. The Game includes some very tricky platforming sequences, which are also made even more frustrating by the sometimes spongy controls. Nothing completely insoluble, but it takes some Start-ups in certain Places to jump at exactly the right Pixel. But If you bear this, you will get an otherwise great designed game with very cool and great Puzzles. Even these are tricky in some cases, but in a nicely challenging Sense. And with about 5-6 Hours of Play, the Whole thing is also easy and sufficiently entertaining. Conclusion: If you bring a certain platforming fruit potential and like Puzzles/Knobeleien, you should definitely give Saira a Chance, because he is rewarded with cool Puzzles and a good Atmosphere.
Translated by
Microsoft from French
Another puzzle/plateform by Nicklas Nygren (Knytt underground, NightSky) whose heroine equipped with a shuttle will have to traverse the Galaxy (of which about ten planets constitute so many levels). The level design being too narrow to give way to exploration and private heroin of attack means, the game focuses mainly on tense platform phases and puzzles-all different and Super-corsed-to solve to activate terminals of order here and there. As usual in the games of the developer, the atmosphere reinforces the feeling of melancholy and loneliness in sober but classy environments. The scenario is much more satisfying than Knytt underground but far too succinct. We will then regret an too short lifespan that underlines a very "indie" game for the shot. You can count on 7 hours if you want to access all possible ends.
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