Average Playtime: 2 hours

Knytt Underground

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Knytt Underground is a 2D platformer with a heavy focus on non-linearity, exploring the world, and replayability. It is the part of the Knytt series and the restart of the IP.


The player explores a vast map by running and climbing surfaces. There are second to none enemies and hostile NPCs. Rooms bound the world in the title. There are a total of 1800 rooms in total. The protagonist can take quests from NPCs and explore the game's world according to his likings.


The depicted actions take place on the planet abandoned by humans 500 years ago. The player follows the adventures of Mi Sprocket in the world inhabited by sprites, fairies, and other fantasy creatures. She does not talk, so everyone confuses her request for making a wish to the local shrine for saving the world. She sets off on the adventure with two fairies of her kind: Cilia and Dora. Fairies have different personalities so it matters which one is sent to talk with NPCs as it may affect the outcome of the negotiations.
The foremost fairies' quest is to find Six Bells of Fate — only after ringing the all would there be a world's order and the destruction of the universe would be canceled.
Knytt utilizes breaking the fourth wall with exploiting favorite game clichés — disguising in-game characters as the real people and making fun of the main quest which seems to have no meaning.

Release date
Nicklas Nygren
Nifflas' Games
Age rating
17+ Mature

System requirements for PlayStation 3

System requirements for Wii U

System requirements for PC

  • OS: Windows XP or later
  • Processor: 2.0 GHz +
  • Memory: 1 GB RAM
  • Storage: 500 MB available space

System requirements for macOS

  • OS: OS X Lion
  • Processor: 2.0GHz+ 64-bit
  • Memory: 1 GB RAM
  • Storage: 500 MB available space

System requirements for Linux

  • Processor: 2.0 GHz +
  • Memory: 1 GB RAM
  • Storage: 500 MB available space

System requirements for PS Vita

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Last Modified: Nov 30, 2023

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Nintendo Store

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Knytt Underground reviews and comments

Translated by
Microsoft from French
In summary: niche game, probably well done in terms of mechanics but rather to reserve the aficionados of the platform. In a slightly more developed way, this game has pretty backgrounds and its soundtrack is nice. The character is very precise in his jumps, but also very fast in his travels. However, this game gradually becomes a purge during Chapter 3. These are the same principles of resolution that apply constantly, which has made the game very painful over time, not counting the multiple trips back and forth. When I noticed the size of the map, I told myself that I had better things to do with my time than to continue to face the same kind of challenges to the very same. The little story that accompanies the game course is cute without being essential; It sometimes conveys personal opinions that resemble small moral lessons, which I hate even at low doses.
Translated by
Microsoft from French
If one excepts the first two chapters that leave little gap to the exploration and the stripped down scenario of the game, underground Knytt makes the beautiful part to the real exploration-with an immense underground map that reveals itself as the progression-to from the third and larger chapister. Metroid way but deprived of any fight, all the difficulty of the title will rest mainly on the puzzle-platform; It should be noted that the character is particularly precise in his jumps, which makes the game particularly enjoyable to play. For lovers of exploration and platform afficionados (whose completion at 100% obliges the realization of the passages, optional and secret, the most corsed), skip next to this game alternating relaxing exploration-on the background of natural visuals elegant and dreamly-and acrobatic puzzles would be a shame. It should be noted that atmospheric music lends itself well and that mature and profound dialogues arise where they were not expected.
Translated by
Microsoft from French
I loved Knytt underground for this call of the unknown that he manages to arouse in the player. We are catapulted into an immense, labyrinthine, incomprehensible world and at no time do we get tired of exploring it, especially thanks to the hypnotic variety of the beautiful backgrounds. What a joy to browse everywhere in the hope, seldom disappointed, to discover some secret passage that will lead us to a forgotten relic. Artistically, it's very beautiful. There are amazing and completely unexpected visual ideas! From a narrative point of view, it is another pair of sleeves. The game constantly Ricans on the shots expected by trampling them (fairy in the language ordurier, author staging to confess that its history is null but that is not what counts) without ever exceeding them to build something beautiful. We find ourselves with endless dialogues that go round and break the immersion by their Postmodernism unbalance. I ended up zapping the dialogues to fully appreciate the mysterious beauty of the game. Fortunately, the end of Knytt underground is very beautiful, leaving at length its Ethereal atmosphere in our mind. A beautiful game, highly recommended!
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