Samsara: Wheel of Extinction

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About

Fantasy 3D-ARPG inspired by the spiritual traditions of esoteric Buddhism, Tantra, and Bön.

BUILD 0.1 NOTES

*** TO LEAVE THE STARTING AREA, GO TO THE JADE SHRINE TO THE LEFT AND PRESS 'E' ***

* If the difficulty is too high, please consider trying the Aristocrat class (starts with a stronger sword), or choose the Warrior class and speak to Madame Wung in the starting village. She will give you a strong Greataxe. *

* You can change the keybindings and graphics settings in the settings window (Esc > Settings) !! *

* You can level up your abilities will skill points by going to the Skill Trees panel ( C > bottom tab ). Use your abilities! *

Known Bugs

  • Trouble unequipping item from left and right hand. You can equip but can't unequip. Working on fixing this ASAP.
  • Spawner issues. Issue with enemies resetting/respawning when the player re-enters the spawn zone.
  • Block and Resistance calculations are unreliable.
  • Dropped weapons can display their text in the wrong position.
  • Mesh occlusion issues when changing some items of clothing.
  • Issues with overlap of dialogue UI and player UI.
  • Various other UI issues, such as item info placards not adjusting for length.
  • Randomized seed for levels does not always fire, so the level remains generated by the same seed each time.
  • Combat can hit through walls. Working on fixing this.
  • Butter Men stop attacking after a few moves.
  • Skeleton mesh demolitions can cause performance issues especially in large groups. Looking for ways to improve this.
  • Frame rate drop on level load, sometimes severe.
  • Oni models have animation dropouts.
  • Cangue can’t be removed by NPC yet.
  • All sounds and music are placeholders.

Known Graphics Issues

  • Occlusion masking not implemented yet, so buildings block the camera.
  • Some issues with occlusion culling on body when switching clothing items. Changing the item back should fix this.
  • LOD drop-in on some trees and cloth banners. these kinda look freaky sometime and I might just keep it.
  • Water displacement interactivity is not functional in build (works in editor…)
  • Various issues with skinned meshes clipping and bad textures on models. This will be fixed in due time.
  • Textures and height maps are not set up for terrains.
  • Environmental reflections are not set up.
  • Some lighting issues in the boss fight area. For now let’s just go with it.
  • All particle effects are placeholders.
  • All unarmed combat animations (kicks/punches) are placeholders.

Unfinished

  • Quests, NPCs, and branching narrative are all far from complete.
  • Karma mechanic is not currently functional.
  • Tutorial features are extremely rudimentary, just a panel with the default controls for now. More to come.
  • Balancing is completely off, hasn’t been done at all really.
  • Very little pathfinding or AI implementation at all yet.
  • Settings menu is not complete, both graphics and audio.
  • Skill trees are a mess.

Planned Future Additions

  • Proper responsive dynamic Day/Night cycles.
  • Item prefix/suffix system.
  • Bows and Spears. 
  • Ragdolls.
  • Parry.
  • Riding.
  • Cutscenes.
  • Many more items.
  • Quests.
  • Souls-style lock-on.
  • More NPCs and story.
  • More enemies and bosses.
  • Proper dungeons.
Platforms
Genre
Release date
Developer
Vita Brevis
Age rating
Not rated

System requirements for macOS

System requirements for PC

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Last Modified: Jan 9, 2023

Where to buy

itch.io