saudade (Zack Bower-Hamilton)

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About

A short simulation of homesickness.

Inspired by true events.

Short game for class assignment.

A Portuguese language version of the game is in the works.

--- CREDITS ---

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- Game Direction / Original Music / Sound Editing / Game Design / Concept Design -

Zack Hamilton

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- Game Direction / 3D Modelling / Concept Design -

Gui Santos

ASSETS

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Suburban sound effect by freesound.org and klankbeeld (http://freesound.org/people/klankbeeld/)

Indoor ambience sound effect by freesound.org and klankbeeld (http://freesound.org/people/klankbeeld/)

Click sound effect by Sebastian (http://soundbible.com/1705-Click2.html)

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--- OVERVIEW ---

Gui and I originally set out to create a top-down office shooter, but it didn't quite fit into the 'experimental' category that we were hoping for, so we quickly jumped ship to a more narrative-driven game.

Using Unity and Playmaker (a Unity scripting plug-in), it was fairly easy to piece everything together once we both agreed on the overall feel and concept.

It wasn't necessarily the Unity engine that made things easier, but knowing that we had that particular plug-in at our fingertips helped a ton.

We also used another plug-in called 'Narrate', which made text narration a breeze. There are basically multiple proximity triggers and timers, which trigger once the player collides with them.

The subject matter was also very appealing since Gui is an international student, therefore his input on the project was paramount to capturing that 'homesick' feeling.

Platforms
Release date
Developer
Zack Bower-Hamilton
Age rating
Not rated

System requirements for PC

System requirements for macOS

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saudade (Zack Bower-Hamilton) screenshot, image №1222944 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io