#SaveJessica
About
Originally the game was developed by five people from the University of East London for a games jam. However, the project was not completed within the 48 hour deadline. The concept was inevitably left to stagnant. After I graduated from UEL I decided to work on it as a portfolio piece to showcase my narrative skills, as I am applying for a games writer position.
I devised the concept of the game, which derives from the up-rise in the use of social media; highlighting it's positive and negative aspects- but never forcing either aspect on the player. The game allows the player to judge the position and importance of social media within our society, based on their own morals.
#SaveJessica is a short, relatively linear narrative experience. I would appreciate any (constructive) feedback.
I would have preferred to have made this game in something like Unity, which allows players to play on an Android phone or tablet, ultimately giving the player a more authentic experience, one that imitates the feel of the game itself. Unfortunately I'm a novice programmer, and therefore chose Twine to make my first game in as I heard it is a relatively easy piece of software to use. The narrative is the main focus of the experience, which is why it's being used as a portfolio piece to demonstrate my writing skills to any companies I apply for.
I hope you enjoy.