Average Playtime: 4 hours

Scott in Space

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About

Picture this. One guniea pig alone in the vastness of space, fighting an empire of evil Rhinos. Sure, that's pretty unfair...the Rhinos don't stand a chance!

Scott in Space is a stylized platformer with a classic gameplay core, plenty of different enemies to defeat and quests to fulfill. Can you stop the evil Rhino Empire from abducting guinea pigs from their home world New New Guinea? Can you defeat the dark rhino leader named... Evil Andy?! Can you make it home before dinner? So many questions and so little time!



If you like the light-weight sphere of classic family platformers and you love helping little guinea pigs in space out from time to time (an uncommon hobby), then Scott in Space is the right game for you!



While the easier difficulty modes satisfy beginners and casual players, the hard and the evil difficutly mode confidently challenge hardcore players.

Scott in Space is the debut indie title developed by Ragiva Games. The design team of this game is a group of three indie devs with experience from the games industry who decided to go their own way.

FEATURES
- Prove your guniea pig platformer skills (you have them, right?)
- Fulfill quests for questionable characters
- Enjoy a dead-serious story with non-existent rodent-rhino war humor
- Explore over 50 levels across 7 planets
- Sing along to the orchestral soundtrack (or just listen while playing, your call!)


Platforms
Release date
Developer
Ragiva Games e.K.
Age rating
Not rated
Website
http://www.scott-in-space.com/

System requirements for PC

Minimum:
  • OS: Windows XP SP3 or higher
  • Processor: 1.0 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: 128MB video card
  • Storage: 200 MB available space
Recommended:
  • OS: Windows XP SP3 or higher
  • Processor: 2.0 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: 512 MB nVidia or AMD card with support for OpenGL 2.0+
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Scott in Space reviews and comments

Translated by
Microsoft from French
I run the game, "hold no steam overlay" do I. Arrived at the menu, the minimum Union and no options panel. Is there something ugly up there that's wanted? Ah, it's a white drop down menu to choose your language, that's ugly! All my senses are in a State of alert: we are probably dealing with a rotten game. Race result after less than one hour of play: remove the adverb and change the adjective to "catastrophic". /facepalm it swings me in a level without explaining the keys. The controller is recognized, good point that said. In fact, it's trivial, it's an ultra basic platform game where the only action in addition to moving is to jump. Imagine the first Super Mario Bros. where the pieces are replaced by apples, koopas by rhinos and Mario by a New Guinea pig in space attire. Except here, Scott in space manages to offer exponentially times more snoring and generic levels than the 1985 title. Even worse, unlike pixel art work, the sprites are stretched out on an HD screen and offer unworked graphics and lightly flared textures. The animations are extremely poor, the backgrounds sad, and the sprites float above the ground, completing this impression of amateurism. If he could leave it there, it would be fine, but the worst remains to come. http://steamcommunity.com/sharedfiles/filedetails/?id=500842517 sea he crazy? The French translation is horrible and I weigh my words. I thought that Google Trad had been used, but it is much more dramatic: there are a lot of spelling mistakes (what does not generate a translator) and conjugation, the words are sometimes cut and the style very heavy-as if a child of 6 years had tried to retyping his words in writing. I give you a real example and without distortion, taken at random (my spell checker included in my Office suite already farts a cable): "I feared that I saw that the rhinoces have conquered some of our spaceships". http://steamcommunity.com/sharedfiles/filedetails/?id=500842028 the rest is finished with the trowel. The scoring system is completely useless: the dots for each raised Apple are collected globally, and it is possible to grow this number by infinitely playing back the levels: Yes, it was injected wildly and the devs probably have no concept of game design and have never played a game of their life. The double jump once acquired (and not "acquired", eh) responds almost once in three for no apparent reason. The level-design is disastrous: do you also think that I stuck on a platform below where there were apples without the possibility to go back!! http://steamcommunity.com/sharedfiles/filedetails/?id=500841353 and finally the cream of the cream, the Supreme shame: the system of life is bugged, which prevented me from continuing (to tell the truth, I almost had the envy). Once at zero, the meter will not reset. That is to say that you will restart each level with zero life. Avoid Scott in space at all costs. Disclaimer: a game key was provided by game side story [www.gamesidestory.com] for evaluation purposes.
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