Scott in Space reviews

Translated by
Microsoft from French
I run the game, "hold no steam overlay" do I. Arrived at the menu, the minimum Union and no options panel. Is there something ugly up there that's wanted? Ah, it's a white drop down menu to choose your language, that's ugly! All my senses are in a State of alert: we are probably dealing with a rotten game. Race result after less than one hour of play: remove the adverb and change the adjective to "catastrophic". /facepalm it swings me in a level without explaining the keys. The controller is recognized, good point that said. In fact, it's trivial, it's an ultra basic platform game where the only action in addition to moving is to jump. Imagine the first Super Mario Bros. where the pieces are replaced by apples, koopas by rhinos and Mario by a New Guinea pig in space attire. Except here, Scott in space manages to offer exponentially times more snoring and generic levels than the 1985 title. Even worse, unlike pixel art work, the sprites are stretched out on an HD screen and offer unworked graphics and lightly flared textures. The animations are extremely poor, the backgrounds sad, and the sprites float above the ground, completing this impression of amateurism. If he could leave it there, it would be fine, but the worst remains to come. http://steamcommunity.com/sharedfiles/filedetails/?id=500842517 sea he crazy? The French translation is horrible and I weigh my words. I thought that Google Trad had been used, but it is much more dramatic: there are a lot of spelling mistakes (what does not generate a translator) and conjugation, the words are sometimes cut and the style very heavy-as if a child of 6 years had tried to retyping his words in writing. I give you a real example and without distortion, taken at random (my spell checker included in my Office suite already farts a cable): "I feared that I saw that the rhinoces have conquered some of our spaceships". http://steamcommunity.com/sharedfiles/filedetails/?id=500842028 the rest is finished with the trowel. The scoring system is completely useless: the dots for each raised Apple are collected globally, and it is possible to grow this number by infinitely playing back the levels: Yes, it was injected wildly and the devs probably have no concept of game design and have never played a game of their life. The double jump once acquired (and not "acquired", eh) responds almost once in three for no apparent reason. The level-design is disastrous: do you also think that I stuck on a platform below where there were apples without the possibility to go back!! http://steamcommunity.com/sharedfiles/filedetails/?id=500841353 and finally the cream of the cream, the Supreme shame: the system of life is bugged, which prevented me from continuing (to tell the truth, I almost had the envy). Once at zero, the meter will not reset. That is to say that you will restart each level with zero life. Avoid Scott in space at all costs. Disclaimer: a game key was provided by game side story [www.gamesidestory.com] for evaluation purposes.
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