Scourge of War: Waterloo reviews

Translated by
Microsoft from Deutsch
Getting into this Game first of all is not easy at first. Knowledge from its Predecessor SCOURGE OF WAR: Gettysburg is an Advantage. So far I am still in the Tutorials and my first Campaign with a Mode called "Hunt Them Down," which I already loved from my Predecessor. There are no Areas to be taken in this Campaign, but you have to find the enemy Army and put it to Battle. Should you find enemy Part of the Troops, you never know exactly whether it is the Main Power or a Partial Force. Depending on the Assessment and The Enlightenment, one can make decisive Mistakes here by this one can lose a Battle. It may also be that the enemy Force times as a Whole, as Part or several Parts from different Directions meets one. For me, this is always the most beautiful Part that;) find the Enemy. All in all, you could say "forget it" because of the graphics, but here, as with the Predecessor, I do the decisive Smear to play a Game with high stragtec Value and virtually send some 10,000 Men through the Area. Multiplayer with like-minded goes also, depending on the Attitude you can then be together with individual Regiments and play army level together or against each other-There are also other Modies to live out the whole thing even further, but it is enough for me in the Standard Setting first:) For a Glimpse, you could also check out the Demo OF SCOURGE OF WAR: Gettysburg. Whether there is also a Demo from Waterloo is not known to me
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Translated by
Microsoft from Deutsch
A Game with some Weaknesses and Weirdos. -For example, Units pass through the Walls to occupy Buildings. -The AI positions my Units quite dangerously, until disturbing. In General, AI controlled Units cost the last Nerve. -Cavalry does not seem to have any real Function here. (At first Glance)-To get a clever Attack or a coherent Maneuver, you have to engage in true Click. -In addition, quite confusing Menu. -AI-CONTROLLED Alliance (British and German-Dutch) seem to be screwed. But now commts. None of that seems to do anything to the Game. I got involved in a major Battle scenario despite the Difficulties And was surprised that at the End the Exit seemed quite conclusive and plausible. Although the Control here is almost painful, the Slaughter is really lively and, on the other Hand, pleasantly demanding. One realizes over Time (Time that not everyone will hide) that SoW: Waterloo is not a TotalWar title and that this is not primarily about Action but about Command, Overview and again and again chaos prevention. In short, this is an excellent Battle Simulator of a very stubborn Kind. The Game will be especially interested In strategy players in terms of military history. Those who are not familiar with the military Command Structure of the napolionese Era will have a harder time liking the Game. And if you expect Action Strategy like TotalWar or SuddenStrike, you should omit your Fingers from it, you will be disappointed. The Units don't always do exactly what they're told:). For me personally, one of my Top Games of 2016 because it's so surprisingly different and demanding and so historically accurately sketches Napoleonic Warfare.
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