Average Playtime: 12 hours

Scourge of War: Waterloo

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Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. The game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles.


At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control.


Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. All units have historical uniforms and carry historical flags. Leaders stand out well enough to easily find them.


The user interface had a major overhaul compared to previous SoW titles. The number of buttons on the screen has been reduced and replaced by a context-sensitive popup menu (optional) and it is now easier than ever to set formations in the desired position and with the preferred facing. Additionally, the new order of battle browser and a host of other new screens make it so that players will only have their own strategies to blame for failure.

  • Huge Napoleonic-era armies marching and fighting across enormous historical maps.
  • A great amount of content, including 20 singleplayer scenarios
  • An all new Sandbox campaign mode adding a strategic layer to your tactical battles
  • Tons of engine tweaks and adjustments to suit Napoleonic Warfare- Units can now take cover in buildings!
  • New and improved interface for easier command and control
  • Highly accurate historical battlefield maps and general purpose battle maps.
  • Realistic weather.
  • Courier system for dispatches.
  • Extensively researched historical order of battle for the full Battle of Waterloo
  • Real time combat command of a brigade, division or corps
  • Random play mode to generate battles.
  • Routing server for multiplayer play.
  • Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI ,play embedded within historical battle scenarios.
  • Random play mode to generate battles of brigade, division, or corps size on any of the included maps.
  • Extensive option set to tailor the game experience to the players preference and to allow good game performance on a wide range of systems.
  • Full modding support including a moddable AI.
  • Sounds and Smoke effects to bring the battles to life.
  • Multiplayer games that can support as much as 32 players
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP (SP2+), Vista, 7, 8, 10
  • Processor: Dual Core 1.5 GHz CPU or higher
  • Memory: 2 GB RAM
  • Graphics: 256 MB Dedicated Video Card with DirectX 9.0c or higher
  • DirectX: Version 9.0c
  • Storage: 512 MB available space
  • Sound Card: DirectX Compatible Sound Card
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Last Modified: Aug 28, 2019

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Scourge of War: Waterloo reviews and comments

Translated by
Microsoft from Deutsch
Getting into this Game first of all is not easy at first. Knowledge from its Predecessor SCOURGE OF WAR: Gettysburg is an Advantage. So far I am still in the Tutorials and my first Campaign with a Mode called "Hunt Them Down," which I already loved from my Predecessor. There are no Areas to be taken in this Campaign, but you have to find the enemy Army and put it to Battle. Should you find enemy Part of the Troops, you never know exactly whether it is the Main Power or a Partial Force. Depending on the Assessment and The Enlightenment, one can make decisive Mistakes here by this one can lose a Battle. It may also be that the enemy Force times as a Whole, as Part or several Parts from different Directions meets one. For me, this is always the most beautiful Part that;) find the Enemy. All in all, you could say "forget it" because of the graphics, but here, as with the Predecessor, I do the decisive Smear to play a Game with high stragtec Value and virtually send some 10,000 Men through the Area. Multiplayer with like-minded goes also, depending on the Attitude you can then be together with individual Regiments and play army level together or against each other-There are also other Modies to live out the whole thing even further, but it is enough for me in the Standard Setting first:) For a Glimpse, you could also check out the Demo OF SCOURGE OF WAR: Gettysburg. Whether there is also a Demo from Waterloo is not known to me
Translated by
Microsoft from Deutsch
A Game with some Weaknesses and Weirdos. -For example, Units pass through the Walls to occupy Buildings. -The AI positions my Units quite dangerously, until disturbing. In General, AI controlled Units cost the last Nerve. -Cavalry does not seem to have any real Function here. (At first Glance)-To get a clever Attack or a coherent Maneuver, you have to engage in true Click. -In addition, quite confusing Menu. -AI-CONTROLLED Alliance (British and German-Dutch) seem to be screwed. But now commts. None of that seems to do anything to the Game. I got involved in a major Battle scenario despite the Difficulties And was surprised that at the End the Exit seemed quite conclusive and plausible. Although the Control here is almost painful, the Slaughter is really lively and, on the other Hand, pleasantly demanding. One realizes over Time (Time that not everyone will hide) that SoW: Waterloo is not a TotalWar title and that this is not primarily about Action but about Command, Overview and again and again chaos prevention. In short, this is an excellent Battle Simulator of a very stubborn Kind. The Game will be especially interested In strategy players in terms of military history. Those who are not familiar with the military Command Structure of the napolionese Era will have a harder time liking the Game. And if you expect Action Strategy like TotalWar or SuddenStrike, you should omit your Fingers from it, you will be disappointed. The Units don't always do exactly what they're told:). For me personally, one of my Top Games of 2016 because it's so surprisingly different and demanding and so historically accurately sketches Napoleonic Warfare.
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