Average Playtime: 3 hours

Second Second

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"The Great Orbit awaits"Those who desire to master time are gathering in the Great Orbit.

  • No card-drawing
  • Over 1,000 cards without random elements, balanced by AI simulations
  • Randomly generated maps for increased re-playability
  • More than 30 events that players can play differently to with their cards
  • Three characters starting with different weapon sets. The story differs/changes depending on the 18 starting card presets.

Variety of cards and balancing through AI simulations : Cards are of course the most integral aspect of card games. We have over 1,000 cards and more to be added until the official launch. We have balanced and optimized the performance of all cards by collecting hundreds of thousands of AI combat simulation data.‘God does not play with dice’ : We wanted to create a game you could win without relying on luck or randomness, a game more reliant on player’s skills than drawing cards. Players can arrange the order of use of up to 15 cards to form the best strategies and tactics for combat.Strategic Deck Configuration : Opening a card pack is always a pleasure, but there may be some cards you do not want right at that moment. Players can return card back into the card pack for another time, and the decks can be edited at any time with the cards obtained.

Playing events with cards : In the game event, every decision you make is essential. Various situations you encounter during your adventure in Second Second will be played using your cards, giving different results by cards you choose.Importance of choice : Just as important as the player's choice, the character in the game will also have many decisions to make. See what happens through storylines of the character’s presets!
Release date
Sinkhole Studio
Sinkhole Studio
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: 2.2Ghz or faster Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512mb Dedicated VRAM
  • DirectX: Version 9.0
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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2 edits
Won a battle with only 1 HP left
Won a battle with all the cards exhausted
Used "Rampage" card
Killed an enemy without over damaging it with "Exact Time" condition satisfied
Chapter 1
Finished chapter 1 of Campaign
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52 items

Second Second reviews and comments

Translated by
Microsoft from Russian
Early Access Review Second Second-a good mix of bagels with a card game. The Truth is very crude at the time of writing this review. Attention: The review is written while the game is in early access, and all of the following are relevant at the date of publication. Plot. 3 fighters, with different past, find themselves on the planet, which is rumored to have the opportunity to change the past. And Each of our heroes, would like to do it if... The plot would have been written. In This version, there is a feeling that the plot for a tick and it did not prescribe, putting aside for later. Gameplay. 3 Heroes, differing starting deck-melee + treatment, ranged Combat + shields, artillery + special features. There is a campaign mode, out of 5 missions-the first 3, separate for our heroes, which is given their prehistory, 2 joint. There is a standard mode. The Ending in the campaign, and the standard, is the same. Apparently The plot is not really spelled out. The Essence of the following: We take a hero, one of the decks to choose (to open them, we have to meet certain conditions), then we throw on the map, where we choose where to go. The Choice is small, for on the fight, or sometimes on the event (you have to have free maps, for them), or in a laboratory where we can strengthen one card, at the expense of another, Ali swap slot. The Chips here are two-first we have a choice, or go grain-to-boss, and score it by scoring on fights and farm cards. Then the boss will be as easy as possible, because with every move, the opponents are amplified. If You can do it with the base cards, the question is separate. Or Farm the cards, and then go to the reinforced boss. Cards are given only for the match, and are not saved anywhere. If we die, the cards will leave, but you have to start again. About the fight-we have action points, and cards that are exhausted from use. It became necessary to calculate, when it is more advantageous to use, what card. Bugs and what should be added. After restarting the game, the training is activated all the time. It's annoying. Fights over time get bored, because variability is not enough. It Should be added, the ability to rewind and/or increase the speed. The Balance suffers-for example the card rampage, which is difficult to get (rank the same), beats the enemy, for each point of action, 3 damage. It Seems a little, but it is for each point of action, as a result, almost all the enemies are handed over a couple of iterations, with this card. Maps-1000 +, only here we use (and we get) a couple of tens, because they are not saved, after the match. It would be necessary to make a gallery, or Permo-buffs, something like that, otherwise it is useless in these 1000 cards. Graphics and sounds. The Picture is unpretentious, and generally pleasant. The Cards are generally memorable. Music norms. As a result. Overall a good bagel, but very crude at the moment. You can Play, but IMHO, it is better to wait for a full release. 6 Mortir of 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1458574070 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online
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