Second Second reviews

Translated by
Microsoft from Russian
Early Access Review Second Second-a good mix of bagels with a card game. The Truth is very crude at the time of writing this review. Attention: The review is written while the game is in early access, and all of the following are relevant at the date of publication. Plot. 3 fighters, with different past, find themselves on the planet, which is rumored to have the opportunity to change the past. And Each of our heroes, would like to do it if... The plot would have been written. In This version, there is a feeling that the plot for a tick and it did not prescribe, putting aside for later. Gameplay. 3 Heroes, differing starting deck-melee + treatment, ranged Combat + shields, artillery + special features. There is a campaign mode, out of 5 missions-the first 3, separate for our heroes, which is given their prehistory, 2 joint. There is a standard mode. The Ending in the campaign, and the standard, is the same. Apparently The plot is not really spelled out. The Essence of the following: We take a hero, one of the decks to choose (to open them, we have to meet certain conditions), then we throw on the map, where we choose where to go. The Choice is small, for on the fight, or sometimes on the event (you have to have free maps, for them), or in a laboratory where we can strengthen one card, at the expense of another, Ali swap slot. The Chips here are two-first we have a choice, or go grain-to-boss, and score it by scoring on fights and farm cards. Then the boss will be as easy as possible, because with every move, the opponents are amplified. If You can do it with the base cards, the question is separate. Or Farm the cards, and then go to the reinforced boss. Cards are given only for the match, and are not saved anywhere. If we die, the cards will leave, but you have to start again. About the fight-we have action points, and cards that are exhausted from use. It became necessary to calculate, when it is more advantageous to use, what card. Bugs and what should be added. After restarting the game, the training is activated all the time. It's annoying. Fights over time get bored, because variability is not enough. It Should be added, the ability to rewind and/or increase the speed. The Balance suffers-for example the card rampage, which is difficult to get (rank the same), beats the enemy, for each point of action, 3 damage. It Seems a little, but it is for each point of action, as a result, almost all the enemies are handed over a couple of iterations, with this card. Maps-1000 +, only here we use (and we get) a couple of tens, because they are not saved, after the match. It would be necessary to make a gallery, or Permo-buffs, something like that, otherwise it is useless in these 1000 cards. Graphics and sounds. The Picture is unpretentious, and generally pleasant. The Cards are generally memorable. Music norms. As a result. Overall a good bagel, but very crude at the moment. You can Play, but IMHO, it is better to wait for a full release. 6 Mortir of 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1458574070 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online
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