Sengoku Jidai: Shadow of the Shogun reviews

Translated by
Microsoft from French
No time 🍙🍣🍱🥄 (+ 4) to consider as a game of chess in a lot better. For the far East and strategy enthusiasts, it's Wahoo. For European and strategy enthusiasts, there is Pike and shot that looks like two drops of water except the historical context. And for the others, those who do not like strategy, you will not love. ________________________________ schedule (this is a personal feeling-without 🍴🍹.)-No, no, no, no. negative evaluations) (+ 1) 🥄s Please just a spoon to taste (+ 2) 🍙🥄juste a bowl occasionally but not every day (+ 3) 🍙🍣🥄rudement good in its genre but... But! (+ 4) 🍙🍣🍱🥄miAM excellent, just missing a little qqthing! (+ 5) 🍙🍣🍱🍹😍 (you I don't know but) up to the indigestion ________________________________ the time of a coffee at first glance it looked like some kind of ugly and inaccessible paradox game. " In fact the screenshots do not make justice to the beauty of the game. And it's more like "easy to learn hard to master", it doesn't seem completely out of reach of a total war fan. From my point of view of noob, it looks like some kind of chess game but applied more directly to the war. Instead of chess pieces, here you have different types of units each with their characteristics: mobility, reach, strength or weakness against other units, resistance, morale, power of attack to body to body and distance. After that is logic in part. For example, the units move more easily forward than backwards. And since it is a group of assembled men, one must regularly turn it in the right direction to advance effectively otherwise it does not advance. If the type of terrain is not good, the compact units become bogged down and disorganized. In altitude it's better against a downstream unit. Once engaged, one cannot disengage a unit taken in full combat, if the unit is weaker it finds itself trapped and another unit must come to save it. When a unit is broken it flees and is pursued. Prosecutors have difficulty in not pursuing their momentum and are prone to ambush. Those who flee do not necessarily obey the rallying. The command has an effective scope and it obviously must not die. The forests hide the ambushes well. Archers can shoot over other units but not Fusiliers. We do not charge straight against a line of Fusiliers and cannons, etc. etc. That is simple. And then not. With 40 units on the battlefield, tangled between those who flee and the ones that get out of control, it's a jolly mess. It's like partying for three people or partying at 30. So the game has weaknesses. First it is expensive it must be said, and I struggled to jump the not even to 50%. By far the game looks ugly and there are almost no battle animations or small graphic details. Everything seems austere. It seems to be the transposition of a board game. And then, well the second defect off putting is this austerity precisely. Ah and an important point, it's entirely centered on battles. There's no management. No city or area to improve, no supply lines or recruitment to manage. All battles! There are 5 difficulty levels and options for viewing simple or detailed reports of each action. Each unit moves in turn, and I don't think I've seen a shortcut to form groups of units or move more than one at a time. The AI also moves unit by unit. So a battle can be very long and it can be painful to wait for the AI. To consider with patience and coffee. In short + a super well explained tutorial. + Fully mouse and French. + A colossal content as soon as you take the Gold version, between Japanese, Korean and Chinese campaign. + Not inaccessible and the game is exciting. = The music is repetitive but well, in any case not annoying. -It's expensive or in any case it may seem expensive to a TW player who looks at the quality of the animations. -Austere animations precisely, no corpses, no small soldiers fighting. -The zoom is quite low, ideal to make the strategy but you can not admire the pretty units closely.
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