Average Playtime: 1 hour

Sengoku Jidai: Shadow of the Shogun

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Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time; primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. Other armies from East Asia are also made available to simulate different conflicts across the region.

Take command of diverse armies which employ varying tactical doctrines. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles.

To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. In this time of turmoil, Asia is yours for the taking!


  • Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).
  • Unique graphic style influenced by Japanese paintings.
  • Historical scenarios covering key engagements of the period
  • Campaign mode allows you to rewrite history as you play through key campaigns of the era. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. The decisions you make on the strategic map will affect the forces available to you in battle. The results of each battle will have long-term effects on the strength, experience and elan of your units.
  • Classic Turn-based, tile based gameplay.
  • Easy to use interface, hard to master gameplay.
  • Battalion-sized units.
  • Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.
  • Single player and multiplayer battle modes.
  • Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries.
  • Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
  • In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.
  • Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
  • 6 difficulty levels allow the challenge to increase as you develop your battlefield skills.
  • Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.
  • Mod friendly game system with built-in map editor.
  • Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
Release date
Byzantine Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP / Vista / 7 / 8/ 10
  • Processor: CPU: Intel Pentium 4 or equivalent
  • Memory: 1 GB RAM
  • Graphics: Graphics: 256MB DirectX card
  • DirectX: Version 9.0
  • Storage: 1.5 GB available space
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Last Modified: Aug 28, 2019

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Sengoku Jidai: Shadow of the Shogun reviews and comments

Translated by
Microsoft from French
No time 🍙🍣🍱🥄 (+ 4) to consider as a game of chess in a lot better. For the far East and strategy enthusiasts, it's Wahoo. For European and strategy enthusiasts, there is Pike and shot that looks like two drops of water except the historical context. And for the others, those who do not like strategy, you will not love. ________________________________ schedule (this is a personal feeling-without 🍴🍹.)-No, no, no, no. negative evaluations) (+ 1) 🥄s Please just a spoon to taste (+ 2) 🍙🥄juste a bowl occasionally but not every day (+ 3) 🍙🍣🥄rudement good in its genre but... But! (+ 4) 🍙🍣🍱🥄miAM excellent, just missing a little qqthing! (+ 5) 🍙🍣🍱🍹😍 (you I don't know but) up to the indigestion ________________________________ the time of a coffee at first glance it looked like some kind of ugly and inaccessible paradox game. " In fact the screenshots do not make justice to the beauty of the game. And it's more like "easy to learn hard to master", it doesn't seem completely out of reach of a total war fan. From my point of view of noob, it looks like some kind of chess game but applied more directly to the war. Instead of chess pieces, here you have different types of units each with their characteristics: mobility, reach, strength or weakness against other units, resistance, morale, power of attack to body to body and distance. After that is logic in part. For example, the units move more easily forward than backwards. And since it is a group of assembled men, one must regularly turn it in the right direction to advance effectively otherwise it does not advance. If the type of terrain is not good, the compact units become bogged down and disorganized. In altitude it's better against a downstream unit. Once engaged, one cannot disengage a unit taken in full combat, if the unit is weaker it finds itself trapped and another unit must come to save it. When a unit is broken it flees and is pursued. Prosecutors have difficulty in not pursuing their momentum and are prone to ambush. Those who flee do not necessarily obey the rallying. The command has an effective scope and it obviously must not die. The forests hide the ambushes well. Archers can shoot over other units but not Fusiliers. We do not charge straight against a line of Fusiliers and cannons, etc. etc. That is simple. And then not. With 40 units on the battlefield, tangled between those who flee and the ones that get out of control, it's a jolly mess. It's like partying for three people or partying at 30. So the game has weaknesses. First it is expensive it must be said, and I struggled to jump the not even to 50%. By far the game looks ugly and there are almost no battle animations or small graphic details. Everything seems austere. It seems to be the transposition of a board game. And then, well the second defect off putting is this austerity precisely. Ah and an important point, it's entirely centered on battles. There's no management. No city or area to improve, no supply lines or recruitment to manage. All battles! There are 5 difficulty levels and options for viewing simple or detailed reports of each action. Each unit moves in turn, and I don't think I've seen a shortcut to form groups of units or move more than one at a time. The AI also moves unit by unit. So a battle can be very long and it can be painful to wait for the AI. To consider with patience and coffee. In short + a super well explained tutorial. + Fully mouse and French. + A colossal content as soon as you take the Gold version, between Japanese, Korean and Chinese campaign. + Not inaccessible and the game is exciting. = The music is repetitive but well, in any case not annoying. -It's expensive or in any case it may seem expensive to a TW player who looks at the quality of the animations. -Austere animations precisely, no corpses, no small soldiers fighting. -The zoom is quite low, ideal to make the strategy but you can not admire the pretty units closely.
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