Average Playtime: 1 hour


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You like exciting FPS Shooters? You like Tower Defense? Want to customize weapons into your own personal killing machines? Then this game's for you.

Deploy automated and manually activated defenses to crush, pierce, burn, freeze and otherwise thoroughly decimate the relentless hordes of enemies. Jump into the fray yourself with powerful first person weapons like machine guns, shotguns, missile launchers, artillery… almost too many ways to humiliate your foes.

Still not enough ways to misbehave? You can customize loadouts with gear pillaged from your enemies, or rewarded from your heroic performance in the multiple missions offered for each level. Still need MORE? Fine, you can also also get modifications for your gear, increasing range, speed, and even force applied, just in case you wanna ram enemies into buildings - or each other. You can watch our level quickplay here.

  • Build your defensive web with a variety of automated and manually activatable turrets.
  • Jump into the fray with powerful first person weaponry. Choose from grenade launchers, lockon missiles, machine guns - just to name a few.
  • Customizable mods bring more destructive additions to the table - with options like force, phasing, and armor piercing, the strategic possibilities are endless. Personalize your weapons and towers to the highest standards and take the baddies down with grace.
  • Defend an ever-expanding roster of levels - 10 maps are currently available, 7 which have multiple challenge and endless modes. At least 6 more levels are actively in the works.
  • Level up and increase your rank to unlock more weapons, mods, and other perks.
  • Face off against 5 powerful commanders, each with their own unique powers and buffs. From stealth to speed to heavy armor, you'll find yourself challenged every step of the way.
  • Early Access Special! All EA players can access developer mode. Should you choose to activate it, you'll be given incredible control of the game. Bump up strength, speed, and frequency of enemies if you like a challenge, or increase the commander ammo pool if you want more fps action. You can adjust pacing, as well as toggle various game modes as we move forward in development. You can use these tools to give us personalized feedback and perhaps see your personal changes implemented ingame. All of this and more is available - the power is in your hands.
  • Steam Trading cards are coming soon.

Still curious how it all fits together? Check out our post here... or just play and find out for yourself. :)
Release date
MindWalker Games
MindWalker Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 or later
  • Processor: 2GHz dual core
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 260 or Radeon HD 4850
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • OS: Windows 7 or later
  • Processor: 3GHz quad core
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 560 or AMD HD 6870
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
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Last Modified: Aug 28, 2019

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1 edit
Big Damn Heroes
Perform a Team Combo
Get a 50 kill streak
That's the spot
Get your first kill from a critical hit
Faster would be better
Kill 100 fast enemies
A good start
Get a 10 kill streak
view all achievements
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Sentinels reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review In Sentinels is definitely more in It than you'd expect. At First I thought, "He, Tower Defense with FPS, is bound to be funny." But from Mission to Mission, more And more features are being unlocked and you really need to look at all the Possibilities. The Game invites you to work, try out new Upgrades and different Strategies. It's more than a "blind upgrade" to always win in the End. What impresses me is the Mix of Planning, Tactics and Action. This really works very well, especially since the Game is still in the Alpha. In a few Places you should be a bit frust-resistant at the moment, but that's just part of it.
Translated by
Microsoft from French
Product received for free early access review * * * I won this game for free on the site orlygift.com but my opinion is not biased. This review is based on the early access v 0.9.6262 version that dates from 04.03.2017. * * * sentinels is a friendly Tower Defense (TD) that mixes the genres in a dress way is successful. Firstly, it is RTS with a top down view including the purchase, improvement and placement of the turrets and also offering the supervision of the action on the map. It is also since this view that some turrets, which do not work independently, must be activated. Then comes the action shooting part in the first person where one takes direct control of the different turrets. They are all (with some exceptions, as mentioned above) automated but with a seat dedicated to the commanders that one embodies, which operates independently. Finally, comes the RPG part which includes loot in the form of crates released by destroyed vehicles that must be picked up manually by pulling it to allow customization of the commanders. These can be improvements for attacks or even game mechanics like morale. For the graphics, the game uses a "cell-shading" style. In General, I am not a fan but the latter is rather nice. The shoot phases are nerve and also require a little technique because one can notably "sniper" some weaknesses that the different types of enemies have to cause more damage or handicap the displacement of the latter. In higher difficulty, it is necessary to move quickly from the top view to take control of the turrets to prevent enemies from reaching their destination point. In terms of the negative aspects, the interface of the game is not neat and is even confusing, especially on the screen of customization of commanders. This is not a flaw since the game is still in early access but it still lacks a part of the companion as well as endless mode but the devs have to ensure that it will happen so no worries. In General, I do not take the time to write a review but here we have a sympathetic indie game that deserves to be noted in good and due form. That's! =)
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