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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Very horny! Those who liked Metal Fatigue Will love the Game as well.
I hope there will be different Levels and made the Mechs more indivdually formable.
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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review The game is a lot of fun. I got it because it reminded me so much of Metal Fatigue. An undcredibly old game which was unfairly like Servo.
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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Support Since Ende15 discontinue! That says a lot about the Product.
In itself, the Game is pretty cool offering beautiful Elements just it will quickly get boring after 2 3 rounds.
Parts for your Combots (Servos) you only get about traders not somehow thirsch Research or Achivm.
And the Online Mode is also no longer Available Booth NOV 16
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Microsoft from Spain
Microsoft from Spain
Early Access Review Excellent RTS of Mechs, nothing to see the total mediocre anihillitaion, be able to customize the mech, with different parts this great, looks super, very good graphics, but rather coarse animations, is to assume (are Mechs...), and quite fun of Play, I for my part I recommend totally, I was delighted, and that even this something green, is version Alpha!, I hope you get much more content in the release..., will be the bomb!
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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Super spongy Game. Erks me strong on Metal Faitigue (wers still knows).
Large Mechs that can be upgraded outside the Fights with Parts you get for the Matches.
Unfortunately, far too few Players to be able to play with others even remotely reliable (or at all?).
Otherwise running it stable k.A. dismissed in MP Matches run would be there too few Players.
Personally, I think it makes it incredibly fun, not only the matches that the help troops called the small "drones" follow a Stone, Scissors, Paper System, but also the cobbling together of the Mechs in the Lobby.
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Microsoft from French
Microsoft from French
Early access review servo... What to say...
The trailer give envy, the game is not ugly, the devs seem to know what they do... Yes but...
In all RTS there is one thing and only one that is common to 99% of these, do you know which one?
The attack move, you click in such place and your units go there, if they intersect someone on the way they explode it.
Well, not here.
As a result you end up doing micro-management of your units by clicking on each enemy unit you wish to see die.
Who said stupid? Me!!!!!
A strategy game that has no attack displacement is back 24 years back, at the time of Dune 2, under MS-DOS, where it was necessary to manually move each unit and give each unit an attack order.
After servo can have hundreds of thousands of good stuff, but without this main function what is it used to push further evaluation?
You will have guessed it, I do not recommend:)