Shadows Behind The Throne 2 (itch)
About
A grand strategy game, in which you take the role of an ancient evil, come to destroy the empires of humankind. Initially weak, you work by sowing dissent in a complex political environment, taking over a low-ranking noble and working your way up. Play factions against each other, and support dissidents to provoke civil wars, all the while building up your forces.
An Open-Source sequel to a previous game, with a new focus on playability and coherent, polished gameplay. Repository available at: https://github.com/FallenOakGames/ShadowsBehindTheThrone2
Note: This game is under development, and this current build is the very first, still lacking a variety of features before it can be considered "Version 1.0". Early release in order to get feedback, should anyone have any.
Gameplay Overview
The world simulates a set of nobles, all with their own aims and interests. They existing in societies, and vote to achieve their ends. By proposing votes, and voting strategically, you can manipulate them into failing to respond to the true threat, your slowly-developing hidden forces.
Set silversmiths against wine-makers, while subverting coastal villages to build an army of Deep One fish-people, waiting to storm the surface. Rally your kingdom against another, while supporting dissident nobles in the other in order to provoke civil war, weakening them such that they make easy prey. Grow horrific fields of fleshy limbs and gnashing teeth to terrify the nobles into failing to realise that your enthralled noble is slowly converting them from within into dark cultists.
Credits
Development by
Alexander Wild, Wyatt Lindquist, Tasneem Solie
Main screen art by Derek Restivo
Controls
Mouse + Keyboard.
Mouse handles camera panning, selecting (left to move/inspect, right to select), menu button clicking.
Keyboard camera panning through WASD or arrow keys, map-view lenses bound to number keys
Mouse wheel or z/x keys for map zoom
Minimum specs
Minor.
2D graphics and turn based nature require little in the way of CPU or GPU power. Prefer screen resolutions of 1366x768 or above, but tested and functional on lower. Memory footprint around 200meg.
Development
Hopefully development will continue as the other project did, although at a slower rate. New versions will come out, and community feedback (should you wish to provide any) listened to and accommodated if possible.
You are welcome to view the source code for your own purposes. Should you wish to go further and fork or submit a pull request for the project, please contact the authors to discuss such matters.