Average Playtime: 3 hours

Shadowverse CCG

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About

"One of my favorite games this year" - IGN

From the creators of mobile sensations Rage of Bahamut and Granblue Fantasy, Shadowverse features AAA artwork and unique game mechanics that make it the most visually and tactically rich CCG on the market.

- BATTLE real–time opponents from around the world, or enjoy the fully voiced story mode
- STRATEGIZE with innovative mechanics that guarantee epic battles
- MASTER seven character classes each with unique play styles and killer cards
- SUMMON 800+ cards, each lavishly illustrated with jaw–dropping fantasy art

Install now for TONS of free gifts and join our fun–loving community of over 1 million daily players!
Platforms
Release date
Developer
Cygames
Publisher
Cygames, Cygames Korea
Age rating
Not rated
Website
https://shadowverse.com/

System requirements for PC

Minimum:
  • OS: Windows 7/8.1/10 (32-bit or 64-bit)
  • Processor: Core i3-3225/AMD A8-7650K
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 640/Radeon HD 5770
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: Resolution: 1024×768

System requirements for macOS

Minimum:
  • OS: OS X 10.9
  • Processor: Intel Core 2 Duo 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 320M
  • Storage: 2 GB available space
  • Additional Notes: Resolution: 1024×768

System requirements for Android

4.4 and up

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Nov 26, 2023

Where to buy

Steam
Google Play
App Store

Top contributors

Sinkler

1 edit
121

iBarin

1 edit
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21
How Good Is Shadowverse?
Aug 30, 2016
Kripparrian
Shadowverse: Steel Rebellion
Mar 15, 2019
Shadowverse ...
Shadowverse Review | Steam Montag [PP][Deutsch]
Jan 29, 2018
Maxim
SHADOWVERSE RANKED GAMEPLAY - Mobile Card Game for Android/iOS
Sep 29, 2016
Gosu
Shadowverse World Grand Prix 2018 Grand Finals - feg/YL vs Potwasher/TS
Dec 16, 2018
SVO_Esports
How Good Is Shadowverse - Revisited
Sep 20, 2018
Kripparrian
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28,729 items

Shadowverse CCG reviews and comments

Translated by
Microsoft from Deutsch
Since the Creators of Magic the Gathering have not managed to create a sensible, digital Version of their Card Game for a very long time, in recent Years the Gaming market has been almost awash with Online Trading Card games similar Basic Principle. The Basic Principle is to Play and Attack with Monsters (or even Servants or creatures) that have an attack and Defensive value. The Goal is to reduce the enemy Life Points to 0 by Damage. Since the Choice of Games of this Kind is now very wide, the Question naturally arises: Why Shadowverse? Here's why the Game is worth playing: 1. One-level Friendliness: Whoever creates a new Account in Shadowverse will receive 10 Boosters of 8 cards each from each existing Map series. For 5 Series, that would be 400 Cards that everyone gets at the moment. There are also many Ways to get more card Packs comparatively easy, such as defeating Elite K.I. opponents. 2. Variability in Playing Style: The Game currently has 7 different Classes. Although some of them are similar, they differ sufficiently to be able to speak of a sufficiently variable Sense of Play. As far as Balancing Is concerned, however, it should be Noted that there are already problems here and there (E.g. Heavenly Aegis, Enstatued Seraph, Deepwood Anomaly ...), which, in my Opinion, are still limited. 3rd Game itself: Shadowverse stands out from all other Card Games due to its Evolve mechanics. This allows you to Develop a Servant who is in the Field and thus generally becomes stronger. He is then also allowed to attack enemy Servants, even if he has only entered the Field in the same Round. The starting Player is allowed to do this twice per Game, the second Player is even allowed to do this three times. In Evolve mechanics lies both the Strength of the Game, but also its Weakness. Because from the fourth Turn, from which one is allowed to develop, the Game very often runs in the same Direction, whereby the second Player is perhaps a Little too much even in advantage due to his Ability to develop once more. Nevertheless, it is possible and sometimes useful to cancel and later use Evolve points. This, I think, is one of the crucial Points in the Game where the Skill of each Player can then decide the Game. 4th Style: The Game is in an anime style. If you can't make friends with this Style, you may not really Enjoy the Game. Lightweight Ladies with extremely massively pronounced Female characteristics are not Uncommon in this Game, with everyone having to know for themselves how they want to deal with it. All in all, I recommend anyone who likes Hearthstone or Magic or Games of a similar Nature to try Shadowverse at least once.
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Translated by
Microsoft from Swedish
The game itself is great, one of the best card games out there. BUT, sadly, since Wonderland Dreams, Shadowverse has been adding more and more overpowered cards that still hasnt been fixed while they focus on fixing cards that werent really all that bad. In the new card pack they even gave us a card that cant be countered in ANY WAY POSSIBLE (10/10 with storm that ignores wards... like, what?! Not even ward will save you?!) While the game has an amazing art, music and story, these cards is what ruins all fun, because it doesnt matter if youre winning the entire match, its enough for your opponent to have a little overpowered card and youve lost, so this is not really about the skill or whatever, which makes it boring.
Translated by
Microsoft from Italian
The game made really good and fun. It is not difficult to have the resources to open packets of cards and I tell you that I do not shoppo. I just started playing with it and honestly I'm a little bit disappointed with the multiplayer because at least in the lower ranks, when you start playing (I hope it's higher yet, but I really think so) out of 10 games I did 9 were all esoteric decks. Frankly, I'm really tired of finding only those because they're all damned the same, boring and all they do is destroy every card you play with magic and do damage to yourself with magic. Please take a look at the destination and balance it to make it enjoyable for everyone. No card game survives without banlists or card effects.
Translated by
Microsoft from Italian
This game on a par with Hearthstone if not superior, I do not understand why it is not so famous! It has lots of interesting mechanics, such as the ability to give your leader effects that last for the rest of the match, a wide choice of cards and also with new players widely good, giving 10 packages, minimum, for each expansion of the Standard format, 2 legendary guarantee more infinity of in-game currency by doing missions in mode only, allowing you to build deck a competitive minimum from the start. In addition the history of the pg divided into 4 (for now) different campaigns, for each of the 8 pg, well structured and interesting. 5 stars the minimum for a game so well cared for. If I had to find fault with the legendary dependence in the decks, but quite understandable.
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